Ak Krause
3d Artist
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Sobre
Passionate Character Artist specializing in creating high-fidelity, game-ready humans and creatures for Unreal and Unity titles. Expert in sculpting, texturing, and real-time asset optimization using ZBrush, Substance Painter, and Blender. 3D Artist with over 3 years of experience creating high-quality characters, creatures, and assets for games and interactive media. Skilled in ZBrush, Substance Painter, Blender, and Marvelous Designer, with a strong understanding of PBR texturing, real-time rendering, and asset optimization for Unity and Unreal Engine.
Experienced in both realistic and stylized pipelines, contributing to multiple mobile and PC game releases. Dual citizen of Brazil and Germany, enabling work across European and South American markets.
Experiência
3D Character Artist at Bumeagle Productions (2025-02 – Present)
Design realistic characters for a next-gen FPS in Unreal Engine 5.
- Design realistic characters for a next-gen FPS in Unreal Engine 5.
- Sculpt detailed human models, uniforms, and tactical gear using ZBrush and Marvelous Designer for garment simulation and physics-accurate fabric behavior.
- Develop and implement PBR materials in Substance Painter to achieve authentic metal, fabric, and skin textures.
Freelance 3D Character artist at Amber Studios (2024-12 – Present)
Collaborated with Amber Studios as a freelance 3D character artist, contributing to character modeling and texturing
- Collaborated with Amber Studios as a freelance 3D character artist, contributing to character modeling and texturing
- Delivered realistic character models for AAA-support projects, consistently meeting tight production deadlines.
- Partnered with remote art teams across time zones to deliver high-quality assets on tight deadlines
Mid-Level 3D Character Artist at Big Moxi Games (2023-10 – 2024-06)
Created high-quality stylized and realistic 3D characters and textures using ZBrush, Substance Painter, and Blender.
- Created high-quality stylized and realistic 3D characters and textures using ZBrush, Substance Painter, and Blender, ensuring visual consistency with project style guides.
- Collaborated with a cross-functional team of artists and developers to align character art with game design requirements and optimize performance in Unreal Engine.
- Developed and implemented a real-time hair card workflow for Unreal Engine.
Freelance 3D Character artist at Clockwork Creations (2024-03 – Present)
Modeled and textured game-ready characters, clothing props and armor kits for the studio's online asset marketplace.
- Modeled and textured game-ready characters, clothing props and armor kits for the studio's online asset marketplace.
- Optimized topology and texture budgets to meet real-time performance standards in Unreal Engine.
- Created export-ready material templates and realistic PBR textures and materials using Substance Painter.
Contract 3D Artist at Is This Midgard (2023-02 – 2023-09)
Produced stylized creatures and props for a mobile game inspired by Pokémon aesthetics.
- Produced stylized creatures and props for a mobile game inspired by Pokémon aesthetics.
- Optimized and integrated 3D assets into Unity, improving rendering efficiency and reducing load times through polygon reduction and texture compression.
Freelance 3D Artist at Freelance 3D Artist (2021-02 – Present)
Delivered custom 3D assets for indie studios, advertising campaigns, and 3D printing.
- Delivered custom 3D assets for indie studios, advertising campaigns, and 3D printing.
- Improved texture fidelity using Substance Painter and Blender, leading to repeat contracts.
- Worked directly with clients to interpret creative briefs and translate them into production-quality visuals.
3D Artist (Volunteer) at Feevale University (2019 – 2020)
Created 3D props and textures for Unity-based projects and educational VR games.
- Created 3D props and textures using Blender and Substance Painter for Unity-based projects.
- Supported in the development of university-led educational VR games aiding children's physical rehabilitation.
Formação
Associate Degree in Video Game Development – Feevale University (2019 – 2022)
