3d Artist
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Passionate Character Artist specializing in creating high-fidelity, game-ready humans and creatures for Unreal and Unity titles. Expert in sculpting, texturing, and real-time asset optimization using ZBrush, Substance Painter, and Blender. 3D Artist with over 3 years of experience creating high-quality characters, creatures, and assets for games and interactive media. Skilled in ZBrush, Substance Painter, Blender, and Marvelous Designer, with a strong understanding of PBR texturing, real-time rendering, and asset optimization for Unity and Unreal Engine. Experienced in both realistic and stylized pipelines, contributing to multiple mobile and PC game releases. Dual citizen of Brazil and Germany, enabling work across European and South American markets.
3D Character Artist at Bumeagle Productions (2025-02 – Present)
Design realistic characters for a next-gen FPS in Unreal Engine 5.
Freelance 3D Character artist at Amber Studios (2024-12 – Present)
Collaborated with Amber Studios as a freelance 3D character artist, contributing to character modeling and texturing
Mid-Level 3D Character Artist at Big Moxi Games (2023-10 – 2024-06)
Created high-quality stylized and realistic 3D characters and textures using ZBrush, Substance Painter, and Blender.
Freelance 3D Character artist at Clockwork Creations (2024-03 – Present)
Modeled and textured game-ready characters, clothing props and armor kits for the studio's online asset marketplace.
Contract 3D Artist at Is This Midgard (2023-02 – 2023-09)
Produced stylized creatures and props for a mobile game inspired by Pokémon aesthetics.
Freelance 3D Artist at Freelance 3D Artist (2021-02 – Present)
Delivered custom 3D assets for indie studios, advertising campaigns, and 3D printing.
3D Artist (Volunteer) at Feevale University (2019 – 2020)
Created 3D props and textures for Unity-based projects and educational VR games.
Associate Degree in Video Game Development – Feevale University (2019 – 2022)