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Héllen Caroline Salvato

Héllen Caroline Salvato

Game Engineer with 6+ years of experience

Talento
CampinasMembro desde 28 de maio de 2026
Unity (2D)Unity ARGameplay SystemsC#JavaAI for GamesGitState machinesGenetic Algorithms
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Unity (2D)Unity ARGameplay SystemsC#Java

Sobre

Game Engineer with 6+ years of experience and a strong technical background in Unity (2D/3D) and AI for Games. Experienced in educational and entertainment games across mobile, PC, VR, and AR, combining gameplay systems, creativity, and technical problem-solving. Holds a degree in Systems Analysis and Development (IFSP), Researcher and M.Sc. student in Computer Engineering (UNICAMP), focusing on Artificial Intelligence, Cognitive Architectures, and Intelligent Agents applied to digital games.

Experiência

Founder / Game Engineer at Artificial Life Game Code (2024-03 – Present)

  • Creator and developer of Mind Cave, a 2D indie game funded by the Paulo Gustavo Law (LPG) in 2024 for its first playable prototype.
  • Creator and developer of Primeira Noite, a 2D indie game recently funded by the FICC public grant, currently in development.

Lead Game Engineer at Ilex Games (2020-02 – 2026-02)

  • Game Developer for Mobile, PC, Virtual Reality (VR) and Augmented Reality (AR).
  • Designed and implemented gameplay systems in Unity (2D/3D) using C#.
  • Integration with external tools and libraries.
  • Developed AI-driven NPC behaviors using state machines and agent-based logic.

Formação

Master's Degree in Computer Engineering – University of Campinas (UNICAMP)

Analysis and Systems Development in Systems Analysis and Development – Instituto Federal de Ciência e Tecnologia de São Paulo (IFSP) (2013 – 2016)

Scientific Initiation in 3D Educational Game Development – Instituto Federal de Ciência e Tecnologia de São Paulo (IFSP) (2014 – 2015)

Scientific Initiation in Artificial Life Simulation – Instituto Federal de Ciência e Tecnologia de São Paulo (IFSP) (2015 – 2016)

Competências

Game Engineer with 6+ years of experience

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