
Robert da Cunha
Enviroment Artist
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Sobre
I started my journey in the 3d world in 2000, trying to model architectural projects using Autocad. A very nice professor at college recommended me a 3d Studio book and everything changed there. Working as a freelancer I started to specialize more in polygonal modeling and lighting. Over the years I have been adding new tools to my day-to-day work for use in architectural visualizations or for use in props/assets. Today I use Blender for everything.
Experiência
Freelancer (2022 – Present)
Working with some projects with metaverso and VR
Generalist archviz at I Digital Key (2020 – 2021)
Key responsibilities
- To model, texturing and lighting environments
Generalist archviz at Proh (2019 – 2019)
- To model, texturing and lighting environments
Formação
Voyage course – Melies College (2012)
Zbrush course – N-Pix (2014)
Game Props/assets course – InsigthZ
Unreal Engine - Course for Archviz – DVIZ
