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3Dasset Africa

3Dasset Africa

Technical Artist and Animator

Talent
TorontoMember since June 4, 2026
Live LinkAnimation BlueprintsControl RigPerformance CaptureSequencerDigital HumansReal-Time Character SystemsCharacter AnimationTechnical ArtInteractive Experiences
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Live LinkAnimation BlueprintsControl RigPerformance CaptureSequencer

About

Technical Artist and Animator with 10+ years of experience creating character-driven content across animation, film, and real-time media. Specialized in Unreal Engine digital humans, performance capture workflows, Live Link integration, animation systems, and interactive character experiences. Experienced in developing real-time character frameworks that combine facial performance capture, controller-driven body animation, runtime character switching, and reusable animation systems.

Strong background in character animation, storytelling, technical problem solving, and cross-functional collaboration.

Experience

Technical Artist | 3D Animator at Lotusfly Animation (2022-09 – Present)

  • Designed and developed the Digital Puppet System, a real-time character performance framework combining Live Link facial capture, Xbox controller-driven animation, and runtime character switching.
  • Designed and developed real-time character systems and digital human workflows in Unreal Engine.
  • Built a reusable performance framework combining Live Link facial capture, controller-driven body animation, and runtime character switching.
  • Developed animation systems using Animation Blueprints, Sequencer, and Control Rig workflows.
  • Created character animations, cinematics, and interactive experiences for commercial and internal projects.
  • Implemented performance capture pipelines to support real-time character interaction.
  • Collaborated with artists and stakeholders to develop scalable character solutions and production workflows.
  • Produced high-quality character performances while optimizing animation workflows for real-time applications.

3D Animator at Basketball Forever (2021-05 – 2022-08)

  • Produced character animation and motion content for sports-focused digital media projects.
  • Collaborated with directors and creative teams to create engaging visual storytelling.
  • Created high-quality animations from storyboard through final delivery.
  • Assisted in production planning, animation reviews, and iterative creative development.

3D Animator at Invisible Universe (2020-11 – 2021-04)

  • Produced character animation for animated digital content and social media properties.
  • Collaborated remotely with production teams to meet tight delivery schedules.
  • Delivered polished character performances aligned with creative and storytelling objectives.

Education

Bachelor of Science in Microbiology

Skills

Technical Artist and Animator

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