Technical Animator Rigger, Game Play Artist
Send a job offer directly to this candidate
I’m a Senior Character Rigger with a strong background in animation and technical rigging. I specialize in building robust, animator-friendly rigs in Maya, using advanced deformation setups and custom utility nodes. I’m currently expanding into game development with skills in Unreal Engine and C++, and I’m focused on bringing high-quality character performance into real-time environments.
Company3 – Senior Technical Animator (Rigging)
May 2020 – Feb 2023
Projects: What If..! (Episodes 3 & 6), Free Fire Game Cinematic
Created tools and built complex asset rigs for both episodic and cinematic productions.
Addressed technical challenges for crowd FX artists, ensuring smooth integration with rigged assets.
Collaborated closely with modeling and surfacing teams to resolve texture and material issues.
Regularly updated assets and adjusted rig systems based on animation team feedback.
Trained in various facial rigging tools and developed a complex facial rigging system for Free Fire.
Engineered a realistic roller coaster system tool used across multiple set sections.
Contributed to high-level technical problem-solving across departments.
Diploma in 3D Modeling and Animation Art & Design
Visual College of Art and Design, Vancouver, BC – 2018
Focused on 3D modeling, animation, rigging, and visual design fundamentals for production environments.