Anjum Sakharkar
Senior Environment Artist
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About
Adept Senior Environment Artist with a proven track record at several studios, excelling in modeling, texturing, and leading large VFX teams. Mastered the art of creating lifelike 3D assets and environments, leveraging strong communication skills to surpass project benchmarks. Demonstrates unparalleled focus and flexibility, optimizing workflows to meet rigorous industry standards.
Experience
Senior Modeling and Texturing Artist - Barnstorm VFX - Montreal, QC
(2024-11 - 2026-07)
- Collaborated with other artists to create detailed assets and environments that met production deadlines.
Senior Environment Artist - Dream Machine - Montreal, QC
(2024-03 - 2024-04)
- Collaborated with other artists to create detailed environments that met production deadlines.
- Optimized existing environment models to ensure they met the technical requirements of the project.
- Created 3D assets for a TV show utilizing Maya, ZBrush and Substance Painter.
Lead Environment Artist - MPC - Montreal, QC
(2022-08 - 2023-12)
- Asset supervision, including briefs, asset reviews/feedback, planning, scheduling, organization and management across global sites, while demonstrating focus, flexibility and problem-solving.
- A strong understanding of the feature animation and VFX process.
- Interpreting photo reference and artwork to create 3D models and sculptures.
- Accurately recreating highly detailed digi-doubles from photoshoots.
- Photo modeling hard-surface vehicles, environments and prop assets for photogrammetry and projection texturing.
- Sculpting characters/creatures and retopologising for production.
- Surfacing and look development.
- Heading up large teams on feature VFX productions, working to tight deadlines.
- Training artists from scratch at the studio to meet the demanding standards of feature VFX and providing guidance during production.
- Excellent communication and presentation skills. Gained extensive knowledge of strict pipeline-based workflows and industry-standard modeling methods and techniques.
- Well aware of expectations from Rigging, Crowd, Lookdev and FX simulation teams.
Lead Assets - Mr. X - Toronto, ON
(2021-09 - 2022-08)
- Asset supervision, including briefs, asset reviews/feedback, planning, scheduling, organization and management across global sites, while demonstrating focus, flexibility and problem-solving.
- A strong understanding of the feature animation and VFX process. Interpreting photo reference and artwork to create 3D models and sculptures. Accurately recreating highly detailed digi-doubles from photoshoots.
- Photo modeling hard-surface vehicles, environments and prop assets for photogrammetry and projection texturing.
- Sculpting characters/creatures and retopologising for production.
- Surfacing and look development. Heading up large teams on feature VFX productions, working to tight deadlines.
- Training artists from scratch at the studio to meet the demanding standards of feature VFX and providing guidance during production.
- Working to deadlines.
- Excellent communication and presentation skills. Gained extensive knowledge of strict pipeline-based workflows and industry-standard modeling methods and techniques.
- Well aware of expectations from Rigging, Crowd, Lookdev and FX simulation teams.
Environments TD - Framestore - Montreal, QC
(2020-02 - 2021-08)
Key Artist Environments and DMP - MPC - Montreal, QC
(2018-10 - 2020-02)
Environment Generalist TD - Double Negative - London
(2018-05 - 2018-10)
Asset Supervisor - Barajoun Entertainment - Dubai
(2017-01 - 2018-03)
Senior Asset TD - MPC - Bangalore, Karnataka
(2012-05 - 2016-12)
Education
Diploma - 3D Animation and VFX - Maya Academy of Advanced Cinematics (2010-04)
High School Diploma - Gogate Joglekar College (2005)
Bachelor of Commerce - Commerce - Gogate Joglekar College of Commerce