Trevor Lewis
Environment Artist
Talent
MississaugaMember since July 10, 2026
Unreal Engine 5Unity (URP)Trim sheet creationUV optimizationTexel density managementBlenderAdobe Creative SuiteC#PythonGit
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Unreal Engine 5Unity (URP)Trim sheet creationUV optimizationTexel density management
About
Environment Artist specializing in modular environment construction, trim sheet creation, texel density management, and UV optimization. Passionate about building clean, reusable, game-ready assets with strong technical foundations.
Most recent work: a fully modular abandoned subway environment built in UE5.
Experience
Prepress Operator - TC Transcontinental - Aurora, ON
(2023-08 - 2026-05)
- Automated complex digital workflows in Adobe Illustrator, reducing manual steps and improving consistency
- Created and corrected technical die lines and layouts for high-volume production under tight deadlines
- Troubleshot and optimized production files, demonstrating strong technical problem-solving and attention to detail
Digital Prepress Operator - Middleton Group - Markham, ON
(2018-03 - 2023-07)
- Managed asset preparation and layout optimization using Adobe Creative Suite for client-facing production
- Developed custom scripts and actions in Adobe applications to streamline repetitive tasks
- Maintained quality and consistency across high-stakes projects, mirroring the precision required in game asset pipelines
Comic Book Artist - Wicked Wolf Comics
(2013-10 - 2014-07)
- Produced full comic pages and illustrations using Photoshop and Illustrator
Education
Certificate - Sequential Art - Max the Mutt College of Animation (2017)
Skills
Environment Artist
