Tool Programmer at Ardent Blue Technologies, from May 2023 to November 2023
- Worked on Ubisoft's Assassins Creed Nexus Vr as a contractor
- Unity 3D
- Worked directly with Tech Art team as a support programmer. Making tools and optimization decisions
Game Programmer at
DrinkBox Studios, from May 2021 to September 2021
- Worked on their game : Nobody Saves the World
- C++ Custom Game Engine
- Worked on gameplay and multiplayer bugs and completing Xbox's Certification requirement
Engine Programmer at
Polymorph, from June 2019 to May 2021
- Worked on their game : Foundation
- C++ Custom Game Engine + Lua
- Worked tools from within the game engine. My tools were used by the developers at Polymorph, but also by the community.
Tool Programmer at
Ubisoft Québec, from February 2019 to June 2019
- Worked on Immortals Fenyx Rising
- C++ and C# Custom Game Engine and Editor
- Worked on dungeon creation tool, used by level designers
R&D Programmer at
CDRIN, from September 2018 to January 2019
- Worked on research projects in C++ and in C#
Unity 3D Lead Game Programmer at
Sarbakan, from June 2013 to July 2018
- Worked on over 12 published games
- Unity projects for Mobile (iOS, Android & Amazon) and Arcade
- Web projects with Impactjs and javascript
- Maya plugins with Python
- During 5 years, worked as a Game Programmer, a Lead Game Programmer and as a R&D Programmer