Simon Robidas
Game Programmer
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About
I am an intermediate game programmer with three years of experience and a broad skill set that spans networking, gameplay programming, UI development, console porting, optimization, and engine programming. While my experience is mainly acquired through Unity, I can safely say that replicating what I have learned in other engines would be considerably easy, mainly due to everything I learned during my Bachelor's and Master's Degrees in Computer Science.
My strongest attribute is my capacity to quickly learn new technology and adapt to the framework of the company I am working for. Paired with my autonomy and my passion for what I am doing, I am confident that I will become a relevant element of your team within weeks.
In conclusion, I am eager to bring my diverse skill set and rapid learning ability to contribute effectively to your team. With a solid foundation from my academic background and hands-on experience in Unity, I am confident in my capacity to adapt seamlessly to new technologies and company frameworks. My autonomy and passion for game development make me a dynamic and valuable addition to any project, and I look forward to the opportunity to contribute to your team's success.
Experience
- Unity, Cradle Games - 3 years
- Console Porting (Xbox One, Xbox Series, Playstation 4, Playstation 5, Switch, Steam)
- Optimization (FPS, Memory, Loading Time)
- Gameplay Programming - (2x AA Games)
- Tool Programming - (Visual Graph)
- UI Programming - (Restructure UI for Console Porting)
- Engine Programming - (Camera)
Education
- Cégep Saint-Foy - Technique en Programmation Jeux Vidéo (3 years)
- University Laval - Bachelor's Degree in Computer Science (2 years)
- University Laval - Master's Degree in Computer Science (1 ½ years)