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Sean Tait

Sean Tait

Unity Developer

Talent
City of Langley, Metro Vancouver Regional District, CanadaMember since October 16, 2026
C#SQLPHPUnityHTMLCSSMySQLBootstrapGitVisual StudioArtificial Intelligence ToolsHoloLens 2Meta Quest 2Meta Quest 3Azure KinectAgile Software DevelopmentScrumAutomated Unit TestingSoftware DevelopmentData StructuresObject-oriented Design
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C#SQLPHPUnityHTML

About

Versatile Software and Unity Developer with a rich history of building interactive applications across web, desktop, and mixed-reality platforms. Combines a strong academic foundation in advanced data structures and automated unit testing with years of hands-on experience delivering enterprise-grade software ranging from custom PHP/C# inventory databases to advanced hand-tracking systems on Meta Quest 3. A detail-oriented agile practitioner skilled at aligning technical execution with project deadlines and funding goals.

Experience

VR/Web Developer - Spandrel Interactive - Fredericton New Brunswick

(2022-05 - 2026-03)

  • Led object-oriented design and development of hand-tracking systems for the All The Right Moves module on Meta Quest 2 and coordinated Scrum ceremonies to deliver a more intuitive and efficient user experience.
  • Architected and implemented a custom animation playback system in Unity (C#) using optimized data structures and automated unit testing to ensure reliability for choreography sequencing on the Dance XR mixed-reality platform.
  • Contributed to developing a distributed system markerless motion capture pipeline using Microsoft Azure Kinect sensors, enabling more accurate real-time avatar tracking for XR applications.
  • Built mixed-reality pass-through medical training simulations for Meta Quest 3, integrating physical task trainers with virtual overlays to increase trainee skill proficiency and shorten training time by 30%.
  • Provided technical support and mentoring to developers on debugging, XR integration, agile software development, and Scrum workflows, reducing issue-resolution time and accelerating project delivery.
  • Collaborated with design, QA, and product teams using Git and agile methodologies to deliver XR applications within project deadlines.
  • Presented working Unity builds and live technical demos using Visual Studio and the Mixed Reality Toolkit, leveraging artificial intelligence tools for enhanced interaction, resulting in project approval and securing next-phase funding.

Quality Control Inspector - Strescon - Saint John New Brunswick

(2017-06 - 2020-08)

  • Ensured 100% compliance with strict safety and quality standards for large-scale construction projects, requiring high attention to detail and clear communication with site masons.

Education

Information Technology - Programmer Analyst - New Brunswick Community College (2022-06)

Skills

Unity Developer

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