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Tyler Muehlen

Tyler Muehlen

3D Artist / Game Developer

Talent
TorontoMember since April 25, 2026
PBR texturingRiggingAnimationUnityUnreal EngineShader developmentUICompositingMatch-movingMotion designColor correction
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PBR texturingRiggingAnimationUnityUnreal Engine

About

Lead 3D Artist with 15+ years of experience creating and delivering real-time 3D assets, environments, and simulations in Unity and Unreal Engine. Skilled in technical art, pipeline development, and team leadership, with a proven track record shipping VR, WebGL, and desktop projects for training and safety industries. Strong foundation in VFX, film, and motion graphics, with expertise in PBR texturing, lighting, and optimization for interactive experiences.

Experience

Lead 3D Artist / Technical Artist - FalseWork Studios

(2025-10)

  • Lead artist for environment assets- characters and technical art for multiple projects in Unreal
  • Environment art / design / greyboxing and supporting blueprints
  • Material / texture creation, shader development and lighting optimization
  • Level design and layout
  • Supporting blueprints and development of interaction, animation, water interaction and shaders
  • Concept art and game design
  • Look development

Lead 3D Artist - Dapphaus

(2021-12 - 2024-08)

  • Led a small team of artists and developers to deliver interactive safety training simulations for VR / Desktop & WebGL. Worked closely with engineering team to integrate visuals and educational needs.
  • Designed and optimized pipelines for asset creation and Unity integration, reducing build sizes and improving performance on lower-end hardware.
  • Created 3D assets (props, environments, characters) with a focus on technical accuracy for heavy machinery and industrial training.
  • Built levels and lighting setups in Unity, including baked lighting workflows
  • Developed shaders and implemented technical art solutions to enhance realism and performance.

Lead 3D Artist - Kearns Technology

(2016-01 - 2021-12)

  • Produced optimized 3D assets and environments for Unity-based VR and desktop training apps.
  • Established standards for asset quality, polycount, and texturing to maintain efficiency across projects.
  • Handled full asset pipeline from high-poly sculpting to low-poly baking, UV unwrapping, rigging, texturing, material creation, light baking and shaders.
  • Collaborated closely with developers and clients to solve technical challenges and align visuals with learning objectives.

Freelance VFX / 3D / Motion Design - Von Pixel

(2012-07 - 2016-01)

  • Delivered 2D/3D motion graphics and VFX for TV, film, music videos, and advertising campaigns.
  • Supervised on-set VFX shoots and created compositing, match-moving, and 3D camera solving pipelines.
  • Worked with directors and agencies to design style frames, show IDs, and motion packages under tight deadlines
  • VFX Comp work for TV / Film / Advertising

Colorist / Conform Editor - Fini Films / Red Lab

(2008-04 - 2013-07)

  • Performed online editing, color correction, and VFX cleanup for film, TV, and commercial projects.
  • Managed delivery of final masters, ensuring technical and creative consistency.

Education

Bachelor of Arts - 3D Art & Animation - Humber College (2006)

Skills

3D Artist / Game Developer

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