3D environment artist
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I’m a highly experienced 3D artist with a proven track record of over 9 years in the industry. Specialized in modeling, texturing, lighting, and rendering computer-generated objects and environments. Over the past 5 years, I have focused on 3D environment art for the game development industry, with additional expertise in architectural visualization.
I have contributed to the development of games for PC, consoles, and VR, and have notable projects such as World War Z (2019) and NBA 2K Playgrounds2 in my portfolio. I thrive on challenging myself and excel in delivering top-notch content quality with optimal performance. Proficient in the full pipeline, including the creation of modular environments, props, and 3D models, and experienced in working with game engines, particularly Unity and Unreal Engine.
Throughout my professional career, I have consistently tackled complex and challenging tasks, showcasing my adaptability and problem-solving skills. With a keen eye for detail and a deep understanding of the industry, I have demonstrated proficiency in maintaining a delicate balance between content quality and performance optimization.