Junior 3d Artist
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Proficient knowledge of 3D graphics software Blender, Substance
Experience in working with such programs as: Zbrush, Substance
Designer, Marmoset Toolbag, Unreal Engine
Creation of 3D models for game engines
Work with High poly and Low poly models
Creating textures, materials, baking maps and lighting for scenes
Knowledge of animation principles and experience in After Effects
Understanding of the correct topology
Experience working in a team and individually artstation.com/nikitakabral
As a 3D professional, I have experience in software environments such as Blender, Adobe Substance 3D Painter, ZBrush, Substance Designer and Marmoset Toolbag 4. I understand the full cycle of work including modeling, baking, texturing and rendering. My experience in this field is one year, and I am willing to apply my skills to high level projects.
"Super Blender" course by VideoSmile School 2022