Saltar al contenido principal
Pablo del Amo

Pablo del Amo

3D Artist

Talento
MadridMiembro desde 29 de abril de 2026
Blender3ds MaxMayaZBrushFusion 360Substance PainterMarmoset ToolbagPhotoshopIllustratorMarvelous DesignerUnreal EngineHard-surface modelingWeapon modelingHigh-to-low poly workflowsRetopologyUV optimizationPBR texturingOrganic modelingCAD modelingMesh optimizationReal-time asset pipeline
·

Contratar a esta persona

Envía una oferta de trabajo directamente a este candidato

Blender3ds MaxMayaZBrushFusion 360

Sobre mí

I'm Pablo del Amo, a 3D Artist specialized in hard-surface modeling with a strong focus on production-ready assets and real-time pipelines. With over 5 years of experience working both independently and in international teams, I've developed a workflow that goes beyond asset creation. I focus on cleaning, optimizing, and preparing models for efficient use in game engines.

My background working with CAD-based meshes and complex geometry has made me particularly effective at fixing problematic assets, improving topology, and ensuring consistency across asset packs. I have solid experience across the full production pipeline, not only CAD modeling but also traditional SUB-D modeling, including retopology, UV optimization, high-to-low poly workflows, and PBR texturing. What defines my work is precision and problem-solving.

I pay close attention to technical details like normals, shading, scale consistency, and mesh structure, and I take pride in turning messy or broken assets into clean, efficient, and production-ready results.

Experiencia

Freelance 3D Artist at Self-Employed (2023-12 – Present)

Created high-detail weapons & apparel assets for indie studios (Unity/UE workflows). Delivered 3D garment visualizations for e-commerce (Marvelous Designer + Blender). Managed client communication, milestones, and QA; focus on time deliveries.

  • Created high-detail weapons & apparel assets for indie studios (Unity/UE workflows)
  • Delivered 3D garment visualizations for e-commerce (Marvelous Designer + Blender)
  • Managed client communication, milestones, and QA
  • Focus on timely deliveries

Weapon 3D Artist at Scattershot (2022-04 – 2023-11)

Modeled 30+ hero-tier sci-fi firearms, with optimized low-poly & PBR textures. Coordinated with animators & tech-art to guarantee rig-friendly geometry.

  • Modeled 30+ hero-tier sci-fi firearms
  • Created optimized low-poly & PBR textures
  • Coordinated with animators & tech-art teams
  • Guaranteed rig-friendly geometry

Character & Prop Artist at CryptoSengoku (2021-04 – 2021-06)

Sculpted stylized characters & environment props for blockchain-based projects.

  • Sculpted stylized characters
  • Created environment props for blockchain-based projects

Freelance 3D Artist at Self-Employed (2020-12 – 2021-05)

Provided weapon models, environment and hero props. Hard surface and organic modeling.

  • Created weapon models
  • Produced environment and hero props
  • Hard surface and organic modeling

3D Character Artist at Pentadimensional Games (2020-01 – 2020-12)

Produced next-gen character models (UE4) including retopology, skinning & textures.

  • Produced next-gen character models (UE4)
  • Performed retopology
  • Completed character skinning
  • Created textures

3D Set & Props Artist at Skydance Animation (2018-04 – 2018-06)

Built environment hero props for an animated feature, collaborated with surfacing team.

  • Built environment hero props for animated feature
  • Collaborated with surfacing team

Educación

Advanced Master in Weapons & Vehicles for AAA Games – Voxel School (2021-10 – 2022-03)

Advanced Master in Organic Modeling with ZBrush – Lightbox Academy (2018-09 – 2019-05)

Degree in 3D Animation, Games & Interactive Environments – UTAD (2016-09 – 2018-06)

Habilidades

3D Artist

Valoraciones

Relacionado