
Pablo del Amo
3D Artist
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Sobre mí
I'm Pablo del Amo, a 3D Artist specialized in hard-surface modeling with a strong focus on production-ready assets and real-time pipelines. With over 5 years of experience working both independently and in international teams, I've developed a workflow that goes beyond asset creation. I focus on cleaning, optimizing, and preparing models for efficient use in game engines.
My background working with CAD-based meshes and complex geometry has made me particularly effective at fixing problematic assets, improving topology, and ensuring consistency across asset packs. I have solid experience across the full production pipeline, not only CAD modeling but also traditional SUB-D modeling, including retopology, UV optimization, high-to-low poly workflows, and PBR texturing. What defines my work is precision and problem-solving.
I pay close attention to technical details like normals, shading, scale consistency, and mesh structure, and I take pride in turning messy or broken assets into clean, efficient, and production-ready results.
Experiencia
Freelance 3D Artist at Self-Employed (2023-12 – Present)
Created high-detail weapons & apparel assets for indie studios (Unity/UE workflows). Delivered 3D garment visualizations for e-commerce (Marvelous Designer + Blender). Managed client communication, milestones, and QA; focus on time deliveries.
- Created high-detail weapons & apparel assets for indie studios (Unity/UE workflows)
- Delivered 3D garment visualizations for e-commerce (Marvelous Designer + Blender)
- Managed client communication, milestones, and QA
- Focus on timely deliveries
Weapon 3D Artist at Scattershot (2022-04 – 2023-11)
Modeled 30+ hero-tier sci-fi firearms, with optimized low-poly & PBR textures. Coordinated with animators & tech-art to guarantee rig-friendly geometry.
- Modeled 30+ hero-tier sci-fi firearms
- Created optimized low-poly & PBR textures
- Coordinated with animators & tech-art teams
- Guaranteed rig-friendly geometry
Character & Prop Artist at CryptoSengoku (2021-04 – 2021-06)
Sculpted stylized characters & environment props for blockchain-based projects.
- Sculpted stylized characters
- Created environment props for blockchain-based projects
Freelance 3D Artist at Self-Employed (2020-12 – 2021-05)
Provided weapon models, environment and hero props. Hard surface and organic modeling.
- Created weapon models
- Produced environment and hero props
- Hard surface and organic modeling
3D Character Artist at Pentadimensional Games (2020-01 – 2020-12)
Produced next-gen character models (UE4) including retopology, skinning & textures.
- Produced next-gen character models (UE4)
- Performed retopology
- Completed character skinning
- Created textures
3D Set & Props Artist at Skydance Animation (2018-04 – 2018-06)
Built environment hero props for an animated feature, collaborated with surfacing team.
- Built environment hero props for animated feature
- Collaborated with surfacing team
Educación
Advanced Master in Weapons & Vehicles for AAA Games – Voxel School (2021-10 – 2022-03)
Advanced Master in Organic Modeling with ZBrush – Lightbox Academy (2018-09 – 2019-05)
Degree in 3D Animation, Games & Interactive Environments – UTAD (2016-09 – 2018-06)
