Killian André
3D Character Animator - Acting · Body Mechanics · Lipsync
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À propos
3D character animator and Gobelins Annecy graduate (class of 2025), focused on acting and character performance. Hand-keyed animation in Maya, with a craft built on the fundamentals: weight, timing, anticipation. Trained on the full character animation pipeline, including creature and quadruped work as Gobelins coursework.
Expérience
3D Animation Intern - Gorgo Project - Paris, France
(2023-08 - 2023-09)
- Animated body mechanics shots in Maya for two client deliverables: a commercial spot and a game trailer sequence.
- Built a MetaHuman character in Unreal Engine 5 using Quixel Bridge, prepping it for the animation pipeline.
- Iterated on lead's notes through full review cycles, from blocking to polish.
3D Character Animation - Personal & Academic Projects - Paris / Annecy
(2024-09)
- Solo character animation: acting shots, two-character dialogue scenes, body mechanics exercises.
- Output featured in the demo reel.
Formation
Character Animation - Gobelins, l'École de l'Image (2024-09 - 2025-06)
Bachelor's degree - 3D Animation & Video Games - Paris Ynov Campus (2020-09 - 2023-06)
Vocational diploma + Baccalauréat - Audiovisual & Home Networks - Lycée Gustave Ferrié (2017-09 - 2020-06)
