Ariya Bayat
Unity Developer
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About
Seasoned Unity Developer and self-starter with 5 years of hands-on experience. Starting coding since 2013 at the age of 10, I've honed my proficiency in Unity and C#, driven by an immense curiosity for games and the creative problem-solving they demonstrate on screens. With my varied skillset in the field, there is a lot I can bring to the table. My portfolio showcases this clearly, which you can find here: ๐ก๐ญ๐ญ๐ฉ๐ฌ://๐ฌ๐ก๐๐๐ฒ๐ฅ๐๐๐ ๐๐ฆ๐๐ซ.๐ ๐ข๐ญ๐ก๐ฎ๐.๐ข๐จ/
My greatest Networking/Backend/Multiplayer experience was when I led the transition of the multiplayer card game Okainos from Alpha to Closed Beta. I launched a testing campaign through web development, attracting over 60 beta testers, which resulted in valuable user feedback and live testing of the backend systems I implemented.
These include: Realtime Database, Authentication, Cloud Storage and Hosting. Now I continue to pursue multiplayer development using the Photon Engine.
Built various mobile applications from my very first published mobile arcade at the age of 14 to leading the integration of AR for both mobile and PC hardware alongside artists, designers and fellow devs in a Unity team of 6. Currently, building tools and solutions on the latest Unity XR package to streamline the development of complex systems from engaging and innovative VR experiences.
Had lots of fun participating in 14 game marathons, including one that ranked 15th place out of 158 entries!
Experience
Seasoned Unity Developer and self-starter with 5 years of hands-on experience. Starting coding since 2013 at the age of 10, I've honed my proficiency in Unity and C#, driven by an immense curiosity for games and the creative problem-solving they demonstrate on screens. With my varied skillset in the field, there is a lot I can bring to the table. My portfolio showcases this clearly, which you can find here: ๐ก๐ญ๐ญ๐ฉ๐ฌ://๐ฌ๐ก๐๐๐ฒ๐ฅ๐๐๐ ๐๐ฆ๐๐ซ.๐ ๐ข๐ญ๐ก๐ฎ๐.๐ข๐จ/
My greatest Networking/Backend/Multiplayer experience was when I led the transition of the multiplayer card game Okainos from Alpha to Closed Beta. I launched a testing campaign through web development, attracting over 60 beta testers, which resulted in valuable user feedback and live testing of the backend systems I implemented.
These include: Realtime Database, Authentication, Cloud Storage and Hosting. Now I continue to pursue multiplayer development using the Photon Engine.
Built various mobile applications from my very first published mobile arcade at the age of 14 to leading the integration of AR for both mobile and PC hardware alongside artists, designers and fellow devs in a Unity team of 6. Currently, building tools and solutions on the latest Unity XR package to streamline the development of complex systems from engaging and innovative VR experiences.
Had lots of fun participating in 14 game marathons, including one that ranked 15th place out of 158 entries!
Education
Grade: DistinctionGrade: Distinction
Units included
- Computer Games Devlopment
- Programming
- Website Devlopment
- Mobile Apps Development
- Data Modelling
- IT Project Management
- Cloud Storage and Collaboration Tools
- Using Social Media in IT
- Information Technology System
- Creating Systems to Manage Information
- Cyber Security Incident Management
- Enterprise in IT
