Unity Developer
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I am an independent game developer and specialist with the Unity game engine. I've been developing games and interactive media professionally for over 15 years. I also specialise in procedural generation for games and tools development within the Unity IDE.
I have extensive experience in developing games for large clients including:
I have led the development of many projects as part of a team and delivered outstanding work. I have worked to create processes and documentation to help communication and teamwork between developers, designers, producers. I am a creative problem solver that can resolve issues with no obvious solution. I am able to work under pressure with tight deadlines by managing workload and expectations. I have been involved in projects for the full development life cycle, including; ideation, pitching, brainstorming, scoping, planning, prototyping, build, localisation, delivery and maintenance.
I spent over 10 years publishing tools on the Unity Asset Store. Over that time I accumulated over 700 reviews and averaged a 5 star ratings by fellow game developers and designers. I worked hard for over those years to achieve this with solid products and friendly customer support. It allowed me to understand and develop skills and understand of user interface and user experience design.
I co-founded the London Unity Usergroup which became one of the largest such groups internationally. I have also remained active within the game development community giving talks and workshops on a variety of subjects.
Expert Unity game development (C# / Shaders / Tools / Tooling)
Game design, development, testing, mechanics, dynamics, physics and full life cycle development
OOP / OOD, Design patterns, Component based architecture, MVCS
Maya / Blender / Photoshop
Git and Source Control, Agile Workflows
Tinkerer of HTML / PHP / CSS / JavaScript / Python / LUA
16+ Year Game development experience
13+ Years Unity Development