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Arvind Sond

Arvind Sond

Creative Director / CG Supervisor / Art Director

Talent
Sutton Coldfield, Birmingham80 GBP/hourMember since December 22, 2024
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vfx specialistsupervisor

About

Experienced VFX Specialist and Supervisor

With over 25 years of experience in the Film, TV, and VFX industries, I specialize in creating high-quality digital VFX asset and shot related work. I have a proven track record of leading teams to deliver photorealistic environments and assets for high-profile productions, with a focus on efficiency, innovation, and storytelling.

My expertise includes building and optimizing pipelines using tools like Houdini and Unreal Engine, fostering cross-disciplinary collaboration, and mentoring artists to achieve technical and artistic excellence. I am passionate about advancing storytelling through cutting-edge technology and exceptional visual craftsmanship.

Examples of projects I have worked on:

  • Skyfall
  • WWZ
  • Maleficent
  • Guardians of the Galaxy
  • Man of Steel

Experience

Professional Experience:

CEO/Founder – Inversion Studio

(2017 - present)

Spearhead all aspects of studio operations including the management of numerous staff, administration, and client relations. Lead virtual production projects, ensuring high-quality deliverables and client satisfaction under tight deadlines.

Achievements

  • Developed a unified pipeline integrating real-time tools like Unreal Engine with procedural workflows from Houdini, enabling asset reuse and workflow efficiency.
  • Executed high-profile projects, including a $1.2m film requiring over 220 4K ACES shots, showcasing innovative pipeline applications.
  • Integrated emerging technologies, such as AI and machine learning tools (Stable Diffusion, ComfyUI), to assess feasibility and optimize production workflows.
  • Spearhead all aspects of studio operations including management of numerous staff, administration, and client management.
  • Leading virtual production projects, ensuring high-quality deliverables and client satisfaction under tight deadlines.
  • Providing VFX supervision and art direction, guiding creative teams to achieve project goals.
  • Achievements:
    • Won and executed on several high-end jobs, with our unique pipeline.
      • Including a $1.2m film that required 220+ shots in 4K ACES.
    • Unique pipeline – combining Film, TV and Games into a singular approach using proceduralism and real-time to re-use assets and environments for world building rather than individual sequences/shots.
Art Director/CG Supervisor – Rocket Science

(Apr 2019 - Sep 2019)

  • Oversaw pipeline development and management, optimizing workflows for efficiency.
  • Directed art direction for high-profile projects, including HALO, ensuring alignment with client expectations.
  • Provided CG supervision, mentoring teams to deliver top-tier visual effects, company wide.
  • Achievements:
    • Art Directed and CG Supervised major sequences on ‘HALO’ (2021-2022)
    • CG Supervised main build and sequences for ‘Locke & Key’ (2020)
CG Supervisor/Pipeline Supervisor/Art Director - Technicolor

(Feb 2018 - Mar 2019)

  • Complete pipeline development overhaul and implementation, enhancing productivity and quality standards.
  • Directed art direction initiatives, collaborating with cross-functional teams to achieve project objectives with various film & TV clients.
  • Provided CG supervision for various projects, ensuring adherence to creative vision and technical requirements.
  • Achievements:
    • Complete new GPU focussed CG pipeline built from the ground-up.
Creative Development Supervisor/CG/Asset Supervisor - SpinVFX

(2015-2017)

  • Led research and development efforts, driving innovation and pushing creative boundaries.
  • Created the creature pipeline and supervised specialized creature projects, optimizing workflows for efficiency and quality.
  • Complete pipeline development overhaul and implementation, enhancing productivity and quality standards.
  • Provided CG supervision for various projects, ensuring adherence to creative vision and technical requirements.
  • Achievements:
    • Art Directed and CG Supervised major sequences on:
      • The Expanse (2015-2017)
      • John Wick – Chapter 2 (2017)
      • Fear the Walking Dead (2016)
      • The Shallows (2016)
      • Suicide Squad (2016)
    • Built and implemented Creature Department & Pipeline – the demos of which were used to win new jobs & clients.
    • Team building initiatives:
      • Organising department events and sports to build team spirit and connect workers.
      • Organising lunchtime training sessions and ‘sculpt-offs’ amongst the team to create and push team members to help & encourage each other.
Lead Artist/Generalist – MPC, Framestore & Cinesite

(Jul 2011 - Mar 2015)

  • Demonstrated expertise as a lead artist and generalist, contributing to high-profile projects.
  • Specialized in creature sculpting and surfacing, delivering visually stunning results.
  • Achievements:
    • Worked as a Lead Artist/Generalist on Assets, Layout & Lighting for:
      • Skyfall (2012)
      • Guardians of the Galaxy (2014)
      • Maleficent (2014)
      • Man of Steel (2013)
      • Jungle Book (2016)
      • WWZ (2013)
      • X-Men: Days of Future Past (2014)
      • Harry Potter and the Deathly Hallows (2011)

Education

Education:

  • Filmmaking - Metropolitan Film School

    (2005-2006)

BA Hons: Digital Modelling & Animation - University of Hertfordshire

(2002-2005)

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