Arvind Sond
Creative Director / CG Supervisor / Art Director
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About
Experienced VFX Specialist and Supervisor
With over 25 years of experience in the Film, TV, and VFX industries, I specialize in creating high-quality digital VFX asset and shot related work. I have a proven track record of leading teams to deliver photorealistic environments and assets for high-profile productions, with a focus on efficiency, innovation, and storytelling.
My expertise includes building and optimizing pipelines using tools like Houdini and Unreal Engine, fostering cross-disciplinary collaboration, and mentoring artists to achieve technical and artistic excellence. I am passionate about advancing storytelling through cutting-edge technology and exceptional visual craftsmanship.
Examples of projects I have worked on:
- Skyfall
- WWZ
- Maleficent
- Guardians of the Galaxy
- Man of Steel
Experience
Professional Experience:
CEO/Founder – Inversion Studio
(2017 - present)
Spearhead all aspects of studio operations including the management of numerous staff, administration, and client relations. Lead virtual production projects, ensuring high-quality deliverables and client satisfaction under tight deadlines.
Achievements
- Developed a unified pipeline integrating real-time tools like Unreal Engine with procedural workflows from Houdini, enabling asset reuse and workflow efficiency.
- Executed high-profile projects, including a $1.2m film requiring over 220 4K ACES shots, showcasing innovative pipeline applications.
- Integrated emerging technologies, such as AI and machine learning tools (Stable Diffusion, ComfyUI), to assess feasibility and optimize production workflows.
- Spearhead all aspects of studio operations including management of numerous staff, administration, and client management.
- Leading virtual production projects, ensuring high-quality deliverables and client satisfaction under tight deadlines.
- Providing VFX supervision and art direction, guiding creative teams to achieve project goals.
- Achievements:
- Won and executed on several high-end jobs, with our unique pipeline.
- Including a $1.2m film that required 220+ shots in 4K ACES.
- Unique pipeline – combining Film, TV and Games into a singular approach using proceduralism and real-time to re-use assets and environments for world building rather than individual sequences/shots.
- Won and executed on several high-end jobs, with our unique pipeline.
(Apr 2019 - Sep 2019)
- Oversaw pipeline development and management, optimizing workflows for efficiency.
- Directed art direction for high-profile projects, including HALO, ensuring alignment with client expectations.
- Provided CG supervision, mentoring teams to deliver top-tier visual effects, company wide.
- Achievements:
- Art Directed and CG Supervised major sequences on ‘HALO’ (2021-2022)
- CG Supervised main build and sequences for ‘Locke & Key’ (2020)
(Feb 2018 - Mar 2019)
- Complete pipeline development overhaul and implementation, enhancing productivity and quality standards.
- Directed art direction initiatives, collaborating with cross-functional teams to achieve project objectives with various film & TV clients.
- Provided CG supervision for various projects, ensuring adherence to creative vision and technical requirements.
- Achievements:
- Complete new GPU focussed CG pipeline built from the ground-up.
(2015-2017)
- Led research and development efforts, driving innovation and pushing creative boundaries.
- Created the creature pipeline and supervised specialized creature projects, optimizing workflows for efficiency and quality.
- Complete pipeline development overhaul and implementation, enhancing productivity and quality standards.
- Provided CG supervision for various projects, ensuring adherence to creative vision and technical requirements.
- Achievements:
- Art Directed and CG Supervised major sequences on:
- The Expanse (2015-2017)
- John Wick – Chapter 2 (2017)
- Fear the Walking Dead (2016)
- The Shallows (2016)
- Suicide Squad (2016)
- Built and implemented Creature Department & Pipeline – the demos of which were used to win new jobs & clients.
- Team building initiatives:
- Organising department events and sports to build team spirit and connect workers.
- Organising lunchtime training sessions and ‘sculpt-offs’ amongst the team to create and push team members to help & encourage each other.
- Art Directed and CG Supervised major sequences on:
(Jul 2011 - Mar 2015)
- Demonstrated expertise as a lead artist and generalist, contributing to high-profile projects.
- Specialized in creature sculpting and surfacing, delivering visually stunning results.
- Achievements:
- Worked as a Lead Artist/Generalist on Assets, Layout & Lighting for:
- Skyfall (2012)
- Guardians of the Galaxy (2014)
- Maleficent (2014)
- Man of Steel (2013)
- Jungle Book (2016)
- WWZ (2013)
- X-Men: Days of Future Past (2014)
- Harry Potter and the Deathly Hallows (2011)
- Worked as a Lead Artist/Generalist on Assets, Layout & Lighting for:
Education
Education:
- Filmmaking - Metropolitan Film School
(2005-2006)
(2002-2005)