CG Character Artist and Animator / Motion Graphics Designer, Videotile Learning, Burnley
S E P T E M B E R 2 0 2 1 — P R E S E N T
- Created high-quality 3D models, textures, and materials for use in various projects.
- Collaborated with the art and design teams to ensure assets met project requirements and maintained a cohesive visual style.
- Participated in asset optimization and performance enhancements to meet technical specifications.
- Assisted in the implementation and integration of assets into game engines.
- Actively stayed updated with industry trends and techniques to enhance skills and knowledge.
Founder, Art Director and CG artist , Lost Robot Pictures, Liverpool
M A R C H 2 0 2 3 — P R E S E N T
- Collaborated with clients to understand project requirements and deliver custom 3D assets.
- Produced high-quality models, textures, and animations for product visualisation, and advertising projects.
- Communicated effectively with clients to ensure their vision was translated into the final product.
- Managed multiple projects simultaneously, meeting deadlines and exceeding client expectations.
SKILLS
- Proficient in 3D modelling, texturing, and rendering using software such as Autodesk Maya, zBrush, Substance Painter, and Adobe Photoshop.
- Strong understanding of anatomy, form, and composition, enabling the creation of realistic and visually appealing assets.
- Experience in character and creature design, environment modeling, and prop creation. Skilled in UV mapping and efficient texture creation for high-quality surface detailing.
- knowledge of rigging and animation principles to bring characters and objects to life.
- familiarity with game engines such as Unity or Unreal Engine for asset integration and optimisation.
- Excellent attention to detail and ability to meet project deadlines in a fast-paced environment.
- Strong problem-solving skills and ability to adapt to new technologies and software.