3D Character and Prop Artist
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Dedicated Game Artist with a love for creating high quality 3D characters, creatures, props and environments. Over 6 years experience as a game developer within a multidisciplinary team-based agile development cycle, gaining strong communication and cooperative skills along the way. Proficient in all 3D modelling pipelines, specialising in character art from concepting, modelling, retopologizing, baking and texturing, to rigging and skin weighting. Also fluent in French, German and Italian.