Gaming Expert & Gaming Department Lead
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Throughout my career, I have thrived in fast-paced environments, honing my skills to adapt and excel in various settings, with diverse individuals and projects. I am a dedicated, self-motivated individual who embraces challenges, always striving to exceed expectations and maintain high standards in my work.
My professional background includes roles in customer service, team training and management, stock and operations, as well as departmental oversight. In each position, my primary goal has been to find solutions, support colleagues and customers in overcoming obstacles, and ultimately achieve desired outcomes. I take pride in my strong work ethic, ensuring that all tasks are completed efficiently and up to standard.
I have actively pursued personal development by expanding my knowledge of operations and agile workflow management to foster a more productive work environment.
With years of experience as a team leader, I have successfully improved team and individual performance indicators, while providing support and training to boost morale and address any challenges hindering target achievement.
Throughout my current role i've attained roles for the store as Microsoft Expert and Gaming Expert, in which I've supported the department with the highest KPI targets as Manager on a 3 month secondment, also recently selected to attend the management program to start officially as part of the business. I am a person with aspirations of developing my skills into a career, I want to become valuable as possible. Having excelled in customer-focused roles, I am now eager to transition into operations management to further enhance the overall customer experience.
Currys - Sales Associate / Department Lead
3D Computer Games Design - Post Graduate Degree
Developing more skills working towards more of 3D focus, with team management with leader role of a mobile games collaborating module. My dissertation was exploring the development of Modular Design.
Concept Games Design - BSc
Modules included 3D Design, Digital Matte Painting, Character Design, Unreal Engine Development, Life Drawing.
During my time at university, I gained the role of Producer for our ‘Collaborative Games Development’ module during the final year. I was responsible for overseeing the management of the project, distributing tasks, managing and navigating the sprints, identifying issues, risks and problem solving within the team to continue flow of the sprint while following game production pipeline.