3D Designer/Generalist
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Experienced Render and Lighting professional with a strong background in 3D modeling and animation. I have successfully delivered all 52 episodes of a TV show and worked in collaboration to produce TV ads as part of the Pop Paper City and Gtech. My education in 3D modeling and animation, along with my Diploma in Computer Science, has equipped me with excellent communication skills, critical thinking abilities, and a detail oriented approach.
I take pride in my accomplishments, including completing my degree and contributing to the success of projects. Moving forward, I am excited to join a talented team and continue producing high quality content for TV or explore new opportunities in the game development field. I have full working knowledge of Maya, Cinema4D, Substance Painter, unreal Engine, Zbrush and the adobe suite.
I Have also used both Arnold and Redshift in a professional environment aswell as Deadline Monitor for work on the Render farm.
As a CGI designer at Gtech, I produced assets for Print and CGI Renders for TV ads and socials. I utilised my skills across the pipeline from rendering to concepting designs to pitch and produce high quality work for advertisment, Using the Maxon one suite aswell as the adobe suite. My key responsibilities included Collaborating with the director and other team members to understand the artistic vision and requirements for each asset, Producing concept art and animatics for pitch meetings, designing the assets in 3D and optimizing and rendering the scenes for Video assets
In my role at Pop Paper City i played a curcial role in bringing to life the 3D environments and Characters, by using my skills in Rendering and Lighting to enhance the overall visual quaility of the product while also providing quality control at the end of the pipeline.