Senior Sound Designer
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I am currently a Senior Sound Designer at Build A Rocket Boy, appointed to lead on cinematics, trailers, and UI audio. I joined the company at its early development stages in 2017 as a Multimedia Tester in Budapest, before relocating to Edinburgh to work as an Audio QA Tester a year later. Since then, I contributed to the ambitious titles Everywhere and MindsEye, progressing into a sound design role with a focus on vehicles, UI, and eventually taking full ownership of cinematics.
After the release of MindsEye, while continuing making improvements to the game, my focus shifted onto Ascendant, a squad based tactical FPS.
These projects have equipped me with the adaptability, technical expertise, and creative leadership to consistently deliver outstanding results. I also had the privilege of working within a uniquely driven and tight-knit audio team and now I want to bring my experience and energy to the next bold team to enjoy the journey of another mammoth challenge.