Pipeline TD, Technical Artist, Rigger TD
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I have been working in the film and video game industry for more than 17 years, I am always in research and development implementing the latest technology in this sector. I have studied 3D Animation, Game Art, and video game development, and I continue to add new knowledge.
I love to solve problems, analyze bottlenecks, help in production, improve processes, and develop tools or applications, which is what I enjoy the most.
Currently, my central role is Technical Artist means I pass for many other roles (Technical Supervisor, Technical Animator, Pipeline TD, Lead Rigger, Character FX, Python programmer, speaker, consultant, and producer).
But above all, I am an ambitious person, passionate, and motivated to implement the latest in 3D technology and improve the industry driven by my experience and the skills that I keep adding.
Today, I focus on studying topics related to artificial intelligence and complementing it with my skills.
I love to solve problems, analyze bottlenecks, help in production, improve processes, and develop tools or applications, which is what I enjoy the most.
Currently, my central role is Technical Artist means I pass for many other roles (Technical Supervisor, Technical Animator, Pipeline TD, Lead Rigger, Character FX, Python programmer, speaker, consultant, and producer).
As a Leader and Supervisor, I can offer you the following:
In my free time, I continue to train and expand my knowledge.