
Paul Nienu
3D Artist
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About
3D Artist specializing in stylized, game-ready assets and characters for real-time applications. Proficient in Blender, Substance Painter, and Unreal Engine, with hands-on experience in modeling, texturing, and asset optimization for mobile and game environments. Strong understanding of game pipelines, asset integration, and visual storytelling, with additional experience in game testing and design collaboration.
Experience
Game Tester at Nilee Games (2026-03 – 2026-04)
- Executed predefined test scenarios and recorded 14–15 hours of gameplay footage per cycle.
- Documented gameplay sessions with accurate logs, naming conventions, and structured submissions.
- Ensured timely delivery of test recordings, screenshots, and reports via company platforms.
- Identified inconsistencies and supported quality assurance processes.
3D Artist (Remote) at Rayther Games (2024-03 – 2025-12)
(NDA)
- Created stylized, game-ready character models and environment assets optimized for mobile platforms (low-poly workflows).
- Developed high-quality PBR textures using Substance Painter to enhance visual consistency and appeal.
- Collaborated with designers and developers to maintain cohesive art direction and ensure smooth asset integration.
- Assisted in level design and asset placement within game environments.
Digital Marketing & Video Content at Marble Centre (2023-02 – 2024-12)
- Produced promotional video content to showcase flooring products and improve customer engagement.
Graphic Designer at KOKO-JA (Pop-up Store) (2022-06 – 2022-07)
- Designed a distinctive brand logo reflecting the store's identity and target audience.
Education
Bachelor's in Multimedia & Gaming – Amity University (2022-09 – 2025-06)
Higher Secondary Education – Christ P.U. Residential (2012-06 – 2015-03)
Secondary Education – Delhi Public School (2010-03 – 2012-05)