
Pranjali Soni
GAME DESIGNER
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About
Game Designer with 3+ years of experience across AAA, VR, blockchain, e-sports, slot, and casual games. Specialized in level design, quest design, narrative design, and game play progression systems. Expert in transforming creative vision from concept to implementation.
Skilled in creating engaging player experiences through level blockouts, progression systems, character and environment design direction, and AI-assisted cinematic trailer planning. Experienced in collaborating with developers, artists, and stakeholders to transform creative vision into polished, player-focused game experiences.
Experience
Game/LEVEL Designer - DEEPRASH STUDIOS
(2026-01)
8-Month Contract
- Designed a complete AAA action-adventure game level from concept to production-ready documentation, delivering detailed Level Design Documents (LDD) and Quest Design Documents (QDD).
- Developed the game's narrative structure, quest flow, character design direction, environmental storytelling, enemy progression, and game play progression systems to create a cohesive player experience.
- Planned and documented navigation systems, exploration paths, combat encounters, and level pacing, ensuring intuitive player guidance and balanced progression.
- Directed the game's visual trailer using AI-generated cinematic, defining scene composition, camera language, and storytelling to communicate the game's vision.
- Created complete level blockouts, translating game play mechanics and narrative beats into production-ready layouts for environment art and technical implementation.
- Collaborated across design disciplines by producing clear documentation and game play specifications that aligned level design, narrative, art direction, and combat systems.
Game/LEVEL Designer - Shaurya Infosoft P.V.T
(2025-04)
PART - TIME
- Designed VR game experiences for Paintball, handling concept design, level design, and TDD, with a strong focus on improving player comfort and minimizing sensory conflicts.
- Led end-to-end design for a Tennis Smash experience, covering concept documentation, level design, TDD, UI/UX, and art documentation.
- Worked on Tapzi, a blockchain-based skill game involving cryptocurrency trading mechanics, contributing to gameplay systems and clarity.
- Designed multiple casual games with a focus on strong onboarding, core loops, and player engagement.
Simulation Game Designer - Saathi
(2024-05 - 2025-03)
- Designed immersive simulations to up skill blue-collar workers
- Led intuitive gameplay and environment design
- Directed asset creation across 3D, animation, and dev teams
- Streamlined team efforts with clear, detailed documentation
Junior GAME DESIGNER - Adsdack media (zomob games)
(2023-12 - 2025-04)
- Assisted Senior Game Designer in creating and maintaining game design documentation.
- Supported level blockouts, map design, and spatial layouts to enhance gameplay flow.
- Contributed to user experience research, analyzing player behavior and feedback to inform design decisions.
- Independently designed two games: a kids-focused game and an FPS shooter, handling core gameplay and level design.
GAME UI/UX Internship - Souimez
(2023-06 - 2023-07)
- Led user research and uncovered key insights for platform redesign
- Executed a comprehensive UI overhaul with a focus on usability
- Designed intuitive interfaces with dynamic motion and micro-interactions
Education
National Institute of Fashion Technology, Jodhpur (2020 - 2024)