Richard Spiers
Video Games developer
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About
Welcome to my Bebee profile!
If you're part of the games industry or looking to take your first steps into it, feel free to connect. I'm passionate about fostering connections, sharing insights, and supporting others in building their careers in the games industry.
I am a driven and ambitious games industry professional with a strong passion for advancing my career in games programming. My expertise spans Infrastructure, Automation, DevOps, Tools Development, Artificial Intelligence, and Software Development Engineering in Test (SDET).
Having transitioned from QA, I now focus on developing robust systems and tools that enhance game development workflows. However, I’m always happy to share my experience and provide guidance to anyone in QA or other areas of the industry.
Building on a strong academic foundation in artificial intelligence and robotics, I have honed skills that align seamlessly with the needs of the games industry. Through a combination of formal education and personal projects, I have gained practical programming experience across critical domains such as infrastructure, AI, gameplay, and physics.
I have a passion for experimenting with programming languages and computer hardware, delving into the tools and technologies that bring today’s incredible games to life. My experience spans languages such as C++ and Python, as well as development tools like Visual Studio and Unreal Engine. I have also built PCs, explored console architecture, which has deepened my appreciation for the meticulous detail and effort required to craft engaging and polished games.
Starting my career in quality assurance, I successfully transitioned into a programming role, where I took on greater responsibilities by building automated tests to streamline repetitive QA tasks.
My contributions to Suicide Squad: Kill the Justice League led to an expanded role that included DevOps, further broadening my expertise. Over time, I have refined my skills in SDET, DevOps, Automation, Tools Development, and AI. I am deeply motivated by the challenge of improving development efficiency and creating exceptional gaming experiences for end users.
Years in professional programming: 6
Specialties
Infrastructure, SDET, Automation (CI/CD and Framework Development), DevOps, Tools Development
Programming Languages
C++, Python, C#
Integrated Development Environments
Visual Studio, Visual Studio Code
Game Engines
Unreal Engine 4 & 5 (C++ and Blueprints)
Source Control
Perforce
Issue Tracking Tools
Jira, DevTrack, Hansoft, Product Studio
Build Management (CI/CD)
TeamCity, Horde (UE5)
