Professional Product Game Designer
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As a Senior Games Developer at Ridley's Games, a division of Chronicle Books, I create engaging and innovative games that combine digital and physical elements. With over 20 years of experience in the toy and game industry, I have a deep understanding of game mechanics, user interface, and industry trends. I have worked on multiple successful titles for global brands such as Transformers, Monopoly, Star Wars, and Angry Birds, collaborating with internal and external teams across marketing, brand design, legal, and development.
In addition to my role at Ridley's Games, I am also the Director of Russell Design, a game design consultancy that I founded in 2018. I provide game design services to various mobile and board game clients, specialising in game mechanics and creative thinking. I am passionate about the games industry and its potential to create immersive and meaningful experiences for players of all ages and backgrounds.
I am always eager to learn new skills, explore new genres, and challenge myself as a game developer and designer.
Nov 2022 – Jan 2024 (1 yr 3 mos)
Windsor, England, United Kingdom
Jun 2018 – Sep 2022 (4 yrs 4 mos)
Windsor, England, United Kingdom
Jun 2012 – Jun 2018 (6 yrs 1 mo)
Oct 2008 – Jul 2012 (3 yrs 10 mos)
Feb 2006 – Sep 2008 (2 yrs 8 mos)
Mar 2004 – Feb 2006 (2 yrs)
Newport, United Kingdom
20 years in the product games industry.