Lead Draughtsperson, Immersive Theatre at Punchdrunk (2026-03 – Present)
Part-Time
- Developing layout plans from previous production to suit new site in Shenzhen, drawing on architectural background to help coordinate with architects in China.
Junior Draughtsperson, Set Design at Chris Lowe/Tim Blake (2025-12 – 2026-03)
How To Train Your Dragon 2
- Produced 3D (Rhino) models to develop concept designs into workable technical drawings for quirky, improvised details inspired by Viking architecture and traditional craftsmanship.
- Coordinated with Stunts department to workshop design for stunt set-piece with breakaway handrail and safe jumping distance.
- Shadowed Standby-Art Director during filming to gain insight into on-set practices.
Junior Draughtsperson, Set Design at Mara LePere-Schloop/Toby Britton (2025-05 – 2025-08)
Harry Potter
- Produced technical drawings of complex architectural elements in Gothic and Romanesque styles, using my architectural experience on Listed historic buildings to help with unresolved design details.
- Collaborated personally with carpenters, plasterers and sculptors to coordinate design information. Also surveyed ongoing set builds to verify measurements.
Architect at Morgan Architects (2024-03 – 2025-03)
- As a qualified Architect, I was responsible for concurrently running four projects at four different stages of design, highlighting my ability to multi-task, work under pressure and resolve multiple creative challenges.
- Responsibilities included; site surveys and analysis; producing drawing packages for statutory approvals, tenders and construction; liaising with multi-disciplinary consultants, contractors and clients; site visits; directing junior employees; producing design presentations.
- Responsible for developing and managing coordinated 3D models of fully realised building designs, ensuring 2D drawings can be easily produced from the model to clearly illustrate the design intent.
- Developed strong technical expertise working on historic buildings within Edinburgh's World Heritage Site, resolving complex construction and compliance challenges to deliver practical, buildable drawings.
Architectural Assistant at Morgan Architects (2022-07 – 2024-03)
- As a qualified Architect, I was responsible for concurrently running four projects at four different stages of design, highlighting my ability to multi-task, work under pressure and resolve multiple creative challenges.
- Responsibilities included; site surveys and analysis; producing drawing packages for statutory approvals, tenders and construction; liaising with multi-disciplinary consultants, contractors and clients; site visits; directing junior employees; producing design presentations.
- Responsible for developing and managing coordinated 3D models of fully realised building designs, ensuring 2D drawings can be easily produced from the model to clearly illustrate the design intent.
- Developed strong technical expertise working on historic buildings within Edinburgh's World Heritage Site, resolving complex construction and compliance challenges to deliver practical, buildable drawings.
Construction Labourer at Hunter Labour Hire (2019-04 – 2019-07)
- Gained hands-on experience of construction methods, materials, and sequencing, informing accurate and practical detailing during the design phase.
- Developed practical understanding of timber framing, temporary structures, fixings, and the adverse effects of the weather on working conditions.
- Gained insight into the expertise and working relationships of various tradespeople and professionals on-site, and learned to communicate clearly and effectively.
Hospitality at Various (2018-11 – 2025-12)
Intermittent
- Strengthened my interpersonal skills for effective team-working and improved my ability to multi-task during busy, stressful periods.
Architectural Assistant at Kettle Collective (2017-10 – 2018-10)
- Worked alongside renowned Scottish architect Tony Kettle during the conceptual design process, where I was taught to be flexible in my design approach: embracing diverse design perspectives and exploring a range of creative solutions.
- Worked closely with the Visualisation Artist to produce creative 3D renders which were atmospheric, culturally sensitive, and contributed to the environmental storytelling to sell our vision to the client.
- Successfully found ways to improve the efficiencies of the company's 3D modelling strategies by utilising lesser known commands and capabilities.
- Gained experience on high profile international projects and competitions and learned to collaborate multiple international departments on the same project.