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Jyotis Sugata

Jyotis Sugata

Performance-oriented Senior Game Programmer

Talenta
JakartaAnggota sejak 11 Juni 2026
UnityUnreal Engine 4C++PythonSQLPhoton Unity Network (PUN)Photon QuantumGitUnity Profiler
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UnityUnreal Engine 4C++PythonSQL

Tentang

Performance-oriented Senior Game Programmer with over 5 years of commercial experience driving product roadmaps, multi-engine game architectures (Unity & Unreal Engine), and mobile optimizations. Proven track record of ascending from technical execution into engineering leadership—moving from core network debugging on Battle of Satria Dewa and Final Girl to leading multi-project architectures and engineering deterministic 8-player systems for Nusa Tactic. Highly skilled in bridging game development with data analytics using automated data pipelines.

Competent in utilizing AI-first development workflows to accelerate feature prototyping and architectural design while maintaining clean code standards and production stability.

Pengalaman

Game Programmer - Gen5AM - Bali, Indonesia (Remote)

(2024-03 - 2026-02)

  • Served as the technical lead of the network architecture roadmap for the tactical multiplayer title Nusa Tactic, personally configuring Quantum's deterministic prediction logic to achieve zero-desync state replication across 8-player live lobbies.
  • Engineered complex phase-driven systems handling runtime preparation tasks (unit purchasing, grid placement, item equipping) and automated battle resolutions utilizing data-driven synergy and multi-unit fusion tags.
  • Structured key gameplay features into highly isolated, modular components maintained via Git sub-branches, enabling seamless feature reusability across concurrent internal development pipelines.
  • Conducted deep-dive optimization cycles via the Unity Profiler to systematically eliminate CPU spikes, ensuring smooth frame-rate delivery on low-performance target mobile devices.
  • Oversaw technical resource allocation and streamlined asset compilation pipelines, reducing final mobile package sizes by 25% while maintaining visual asset and UI fidelity.

Lead Game Programmer - Semisoft - Jakarta, Indonesia

(2023-08 - 2024-02)

  • Personally directed architectural design and technical roadmaps for multiple active titles, optimizing feature prioritization and engineering resource allocation to accelerate production delivery timelines by 30%.
  • Directly supervised technical execution for a team of junior specialists, establishing strict quality gates, CI/CD automated test integrations, and code reviews that reduced pre-production deployment bugs by 40%.

Unity & Unreal Game Programmer - Semisoft - Jakarta, Indonesia

(2021-03 - 2023-08)

  • Engineered cross-platform frameworks utilizing both Unity and Unreal Engine 4, deploying highly responsive gameplay mechanics while maintaining a consistent 60 FPS across targeting platforms.
  • Optimized production deployments and memory management for high-volume mobile titles including Final Girl, eliminating runtime memory leaks to boost long-term player retention by 20%.
  • Programmed core logic systems, interactive user interfaces, and visual effects architecture for the Unreal Engine project Mark of the Beast, bridging modern C++ code with designer workflows.

Intern Game Programmer - Semisoft - Jakarta, Indonesia

(2020-03 - 2021-02)

  • Supported netcode integration and gameplay engineering tasks for Battle of Satria Dewa, validating Photon Unity Network (PUN) setups to facilitate stable, low-latency online matchmaking.
  • Translated 2D/3D assets and character animation trees into clean, interactive runtime components, collaborating closely with art and design departments to meet publishing milestones.

Pendidikan

Data Science Program - Data Science - Hacktiv8 Bootcamp (2025-07 - 2025-10)

Bachelor of Computer Science - Computer Science - Bina Nusantara University (2017 - 2021)

Keterampilan

Performance-oriented Senior Game Programmer

Ulasan