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Daniel Berroteran

Daniel Berroteran

Senior 3D Artist · Art Director · Lighting Artist | Arch Viz · Game Art · Experiential | Unreal Engine · V-Ray · 3ds Max

Talent
DublinMember since June 11, 2026
Visual consistencyPropsEnvironments3ds MaxPBR workflowsFeedback iteration
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Visual consistencyPropsEnvironments3ds MaxPBR workflows

About

Senior 3D Artist and Art Director with 15+ years in real-time and offline 3D production, spanning props, environments, hard-surface assets, and engine integration. Strong fit for art direction and 3D design work where visual quality, performance, and pipeline ownership matter.

Experience

3D Artist at EERIE Design (2023-01 – Present)

  • Delivered 3D assets and environments for real-time and offline projects, handling modeling, texturing, materials, and Unreal Engine integration from concept through final implementation. Model and texture props, environments, and assets for stylised and realistic projects
  • Develop materials using PBR workflows, ensuring consistency across assets Integrate assets into Unreal Engine, setting up materials and optimising for performance
  • Balance visual quality with real-time constraints, including scene optimisation
  • Deliver assets from concept through to final implementation
  • Collaborate with clients and teams to refine assets based on feedback

3D Artist & Art Director at Noho LTD

  • Led and contributed to asset creation and visual development across multiple productions, with responsibility for visual consistency, feedback iteration, and quality control across modeling and texturing work.
  • Created and refined 3D assets for environments and scenes
  • Ensured assets met both artistic and technical requirements
  • Worked closely with teams to maintain visual consistency across projects
  • Provided feedback on modelling, texturing, and asset quality
  • Supported optimisation and production workflows under tight deadlines

Freelance 3D Artist at Various Clients

  • Produced 3D assets and environments for VR and real-time applications, with an emphasis on optimization and visual quality for performance-sensitive delivery.
  • Delivered optimised assets tailored for performance and visual quality

3ds Max Instructor at Autodesk Training Center

  • Taught modeling, texturing, and production workflows, including real-time considerations and optimization techniques, across an 8-year instructional tenure.
  • Covered real-time considerations and optimisation techniques

Lecturer – 3D Production Workflows at Master's Programme

  • Delivered training on full asset pipelines, including real-time production, and covered workflow execution from production planning through delivery.

3D Character Artist at SmartmediaGroup

  • Developed stylised character assets with optimized topology and UV workflows, demonstrating technical discipline in character production.

Education

Bachelor's Degree in Graphic Design

Master's Degree in Digital Production Workflows

Skills

Senior 3D ArtistArt DirectorLighting ArtistArch VizGame ArtExperientialUnreal EngineV-Ray3ds Max

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