
Daniel Berroteran
Senior 3D Artist · Art Director · Lighting Artist | Arch Viz · Game Art · Experiential | Unreal Engine · V-Ray · 3ds Max
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About
Senior 3D Artist and Art Director with 15+ years in real-time and offline 3D production, spanning props, environments, hard-surface assets, and engine integration. Strong fit for art direction and 3D design work where visual quality, performance, and pipeline ownership matter.
Experience
3D Artist at EERIE Design (2023-01 – Present)
- Delivered 3D assets and environments for real-time and offline projects, handling modeling, texturing, materials, and Unreal Engine integration from concept through final implementation. Model and texture props, environments, and assets for stylised and realistic projects
- Develop materials using PBR workflows, ensuring consistency across assets Integrate assets into Unreal Engine, setting up materials and optimising for performance
- Balance visual quality with real-time constraints, including scene optimisation
- Deliver assets from concept through to final implementation
- Collaborate with clients and teams to refine assets based on feedback
3D Artist & Art Director at Noho LTD
- Led and contributed to asset creation and visual development across multiple productions, with responsibility for visual consistency, feedback iteration, and quality control across modeling and texturing work.
- Created and refined 3D assets for environments and scenes
- Ensured assets met both artistic and technical requirements
- Worked closely with teams to maintain visual consistency across projects
- Provided feedback on modelling, texturing, and asset quality
- Supported optimisation and production workflows under tight deadlines
Freelance 3D Artist at Various Clients
- Produced 3D assets and environments for VR and real-time applications, with an emphasis on optimization and visual quality for performance-sensitive delivery.
- Delivered optimised assets tailored for performance and visual quality
3ds Max Instructor at Autodesk Training Center
- Taught modeling, texturing, and production workflows, including real-time considerations and optimization techniques, across an 8-year instructional tenure.
- Covered real-time considerations and optimisation techniques
Lecturer – 3D Production Workflows at Master's Programme
- Delivered training on full asset pipelines, including real-time production, and covered workflow execution from production planning through delivery.
3D Character Artist at SmartmediaGroup
- Developed stylised character assets with optimized topology and UV workflows, demonstrating technical discipline in character production.
Education
Bachelor's Degree in Graphic Design
Master's Degree in Digital Production Workflows

