
Eerie Design
Senior 3D Artist | Real-Time & Environment Art | Lighting Artist
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About
Senior 3D Artist with 15+ years of experience creating high-quality assets across stylised and realistic projects, with a strong focus on real-time production. Experienced in developing props, environments, and hard surface assets from concept through to engine integration. Skilled in balancing visual quality with performance, ensuring assets meet real-time constraints while maintaining strong artistic standards.
Comfortable working across the full asset pipeline, including modelling, texturing, material creation, and Unreal Engine integration.
Experience
3D Artist at EERIE Design (2023-01 – Present)
Create and deliver 3D assets and environments across real-time and offline projects.
- Model and texture props, environments, and assets for stylised and realistic projects
- Develop materials using PBR workflows, ensuring consistency across assets
- Integrate assets into Unreal Engine, setting up materials and optimising for performance
- Balance visual quality with real-time constraints, including scene optimisation
- Deliver assets from concept through to final implementation
- Collaborate with clients and teams to refine assets based on feedback
3D Artist & Art Director at Noho LTD
Led and contributed to asset creation and visual development across multiple productions.
- Created and refined 3D assets for environments and scenes
- Ensured assets met both artistic and technical requirements
- Worked closely with teams to maintain visual consistency across projects
- Provided feedback on modelling, texturing, and asset quality
- Supported optimisation and production workflows under tight deadlines
Freelance 3D Artist at Various Clients
- Produced 3D assets and environments for VR and real-time applications
- Delivered optimised assets tailored for performance and visual quality
3ds Max Instructor at Autodesk Training Center
- Taught modelling, texturing, and production workflows
- Covered real-time considerations and optimisation techniques
Lecturer – 3D Production Workflows at Master's Programme
- Delivered training on full asset pipelines, including real-time production
3D Character Artist at SmartmediaGroup
- Developed stylised character assets with optimised topology and UV workflows
Education
Bachelor's Degree in Graphic Design
Master's Degree in Digital Production Workflows

