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Eerie Design

Eerie Design

Senior 3D Artist | Real-Time & Environment Art | Lighting Artist

Talent
DublinMember since May 14, 2026
PBR workflowsUnreal EngineReal-time constraints3ds MaxVisual consistencyblenderv-raycoronazbrushlightingsubstance painter
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PBR workflowsUnreal EngineReal-time constraints3ds MaxVisual consistency

About

Senior 3D Artist with 15+ years of experience creating high-quality assets across stylised and realistic projects, with a strong focus on real-time production. Experienced in developing props, environments, and hard surface assets from concept through to engine integration. Skilled in balancing visual quality with performance, ensuring assets meet real-time constraints while maintaining strong artistic standards.

Comfortable working across the full asset pipeline, including modelling, texturing, material creation, and Unreal Engine integration.

Experience

3D Artist at EERIE Design (2023-01 – Present)

Create and deliver 3D assets and environments across real-time and offline projects.

  • Model and texture props, environments, and assets for stylised and realistic projects
  • Develop materials using PBR workflows, ensuring consistency across assets
  • Integrate assets into Unreal Engine, setting up materials and optimising for performance
  • Balance visual quality with real-time constraints, including scene optimisation
  • Deliver assets from concept through to final implementation
  • Collaborate with clients and teams to refine assets based on feedback

3D Artist & Art Director at Noho LTD

Led and contributed to asset creation and visual development across multiple productions.

  • Created and refined 3D assets for environments and scenes
  • Ensured assets met both artistic and technical requirements
  • Worked closely with teams to maintain visual consistency across projects
  • Provided feedback on modelling, texturing, and asset quality
  • Supported optimisation and production workflows under tight deadlines

Freelance 3D Artist at Various Clients

  • Produced 3D assets and environments for VR and real-time applications
  • Delivered optimised assets tailored for performance and visual quality

3ds Max Instructor at Autodesk Training Center

  • Taught modelling, texturing, and production workflows
  • Covered real-time considerations and optimisation techniques

Lecturer – 3D Production Workflows at Master's Programme

  • Delivered training on full asset pipelines, including real-time production

3D Character Artist at SmartmediaGroup

  • Developed stylised character assets with optimised topology and UV workflows

Education

Bachelor's Degree in Graphic Design

Master's Degree in Digital Production Workflows

Skills

Senior 3D ArtistReal-Time & Environment ArtLighting Artist

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