Gregorio Silvestri
CompSci graduate and Math student, passionate about theoretical CS and with demonstrated experience in GPU programming, research and High Performance Optimizations.
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About
CompSci graduate and Math student, passionate about theoretical CS and with demonstrated experience in GPU programming, research and High Performance Optimizations.
Experience
Research Intern at National Taiwan University (2026-06 – 2026-08)
- Research at the Mechanical Engineering Dep. where I implemented Adaptive Refinement for a Material Point Method in Taichi, visual exports in VTK.
- Designed and implemented GPU code to achieve higher efficiency in particle-based fluid simulation linked to VAT 3D printing processes.
Teaching Assistant at Université Paris 8 (2025-09 – 2026-05)
- Selected to tutor first and second-year students based on a track of academic success in the first two years.
Game Designer at Golden Horde Game Studios (2025-05 – 2025-11)
- Co-led the game design of Shoni Island.
- Wrote game lore, NPC-functionalities, art-direction and game mechanics.
Research Intern at University of British Columbia (2025-06 – 2025-08)
- Designed and studied the integration of the NetShaper system into the Tor network to analyze its effects on anonymity and performance.
Software Engineer Intern at TTS - Technology Transfer System (2024-06 – 2024-08)
- Engineered software for a fleet of self-driving robots in a logistics environment.
- Ported a state-of-the-art C++ pathfinding library (Recast) to Java by developing a JNI wrapper.
- Implemented a new feature for automated creation of non-navigable zones within the ported library.
Education
Higher Diploma in Math Studies – University College Dublin (2026-09 – 2027-06)
Visiting Student in MICEFA Program – California State University of Sacramento (2025-01 – 2025-05)
Bachelor in Computer Science - Game Dev Minor – Université Paris 8 (2023-09 – 2026-06)