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Gregorio Silvestri

Gregorio Silvestri

CompSci graduate and Math student, passionate about theoretical CS and with demonstrated experience in GPU programming, research and High Performance Optimizations.

Talent
DublinMember since April 10, 2026
OCamlJavaGoTorTaichiVTKGPU programmingHigh Performance OptimizationRaytracingN-Body simulationCompilersJNI
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OCamlJavaGoTorTaichi

About

CompSci graduate and Math student, passionate about theoretical CS and with demonstrated experience in GPU programming, research and High Performance Optimizations.

Experience

Research Intern at National Taiwan University (2026-06 – 2026-08)

  • Research at the Mechanical Engineering Dep. where I implemented Adaptive Refinement for a Material Point Method in Taichi, visual exports in VTK.
  • Designed and implemented GPU code to achieve higher efficiency in particle-based fluid simulation linked to VAT 3D printing processes.

Teaching Assistant at Université Paris 8 (2025-09 – 2026-05)

  • Selected to tutor first and second-year students based on a track of academic success in the first two years.

Game Designer at Golden Horde Game Studios (2025-05 – 2025-11)

  • Co-led the game design of Shoni Island.
  • Wrote game lore, NPC-functionalities, art-direction and game mechanics.

Research Intern at University of British Columbia (2025-06 – 2025-08)

  • Designed and studied the integration of the NetShaper system into the Tor network to analyze its effects on anonymity and performance.

Software Engineer Intern at TTS - Technology Transfer System (2024-06 – 2024-08)

  • Engineered software for a fleet of self-driving robots in a logistics environment.
  • Ported a state-of-the-art C++ pathfinding library (Recast) to Java by developing a JNI wrapper.
  • Implemented a new feature for automated creation of non-navigable zones within the ported library.

Education

Higher Diploma in Math Studies – University College Dublin (2026-09 – 2027-06)

Visiting Student in MICEFA Program – California State University of Sacramento (2025-01 – 2025-05)

Bachelor in Computer Science - Game Dev Minor – Université Paris 8 (2023-09 – 2026-06)

Skills

CompSci graduate and Math studentresearch and High Performance Optimizations.

Reviews

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