3D ARTIST & ENVIRONMENT ARTIST
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I am a 3D Environment Artist with experience creating detailed environments, game levels, and 3D props. I have worked with Unreal Engine and Maya to build realistic and optimized environments for different types of projects. My experience includes creating city environments, forests, caves, architectural scenes, VR environments, and game-ready 3D assets.
I also have experience with lighting, scene optimization, level building, and environment production. I enjoy creating realistic and visually appealing environments while keeping performance and quality in mind. I am comfortable working with a team and following project requirements to deliver high-quality work on time.
Level design at Trinity XR (2025-06 – 2025-11)
Level Artist at Sketchwave Studio (2024-10 – 2025-05)
Unreal Artist at Mai Labs (2024-01 – 2024-08)
3D Artist and Environment artist at Gamitronics (2021-04 – 2023-03)
Specialization in Game artist and unreal engine artist – IACG MULTIMEDIA COLLEGE (2016 – 2020)