3D Artist / Environment Artist
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Environment Artist focused on creating optimized, game-ready environments. Skilled in environment modeling, asset integration, level dressing, lighting, composition, texturing, and environmental storytelling. Experienced with Unreal Engine 5, Unity, Autodesk Maya, Substance 3D Painter, ZBrush, and Gaea across diverse collaborative and solo projects.
Independent Environment Artist at Self-employed (Present)
Developed and presented multiple environment art projects utilizing industry-standard workflows for modeling, texturing, material creation, lighting, and asset integration.
Diploma in 3D Animation & Gaming – IPVD (2023-01 – 2026-01)