
Akshaay Sharma
Senior Game Designer
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About
Creative and detail-oriented Game Designer with 8+ years of experience crafting engaging gameplay systems, progression mechanics, and level design across mobile, PC, and console platforms. Proven track record of leading cross-functional teams, writing thorough Game Design Documents, and shipping titles from concept to launch. Passionate about player experience and bringing innovative ideas to life.
Experience
Game Designer at Pole to Win International (PTW) (2023-01 – 2024-12)
- Boomheads — Action/Maze Game (PC/Console, Unreal Engine): Authored and maintained the full GDD throughout development, aligning vision across design, art, and audio teams.
- Defined level layouts for challenging mazes and action sequences, directly improving player engagement.
- Provided structured feedback on sound design and art direction to ensure cohesive aesthetic and gameplay feel.
- BulletHell — Action/Roguelike (PC/Console, Unreal Engine): Designed and balanced core roguelike systems including combat flow, enemy variety, and encounter scaling.
- Managed GDD, milestone tracking, and feature lists; coordinated art references to keep team aligned.
- Refined visual style and design-art cohesion at each milestone in close collaboration with engineering and art.
- Bollywood-Licensed Games (PC, Sandbox Engine): Created GDDs for multiple IP-based titles; designed level layouts and pitched concepts directly to clients.
- "Is It You?" — PC & Mobile (Steam / App Store / Play Store): Managed live-ops including balance tuning, battle pass implementation, and new character additions.
- Led cross-platform port to iOS and Android, overseeing submission and release on both storefronts.
- Mobile Game Projects: Designed GDDs and difficulty curves for a tile-match mobile game optimised for session-length retention.
- Built levels and a custom level editor for a word-based puzzle game, accelerating content creation velocity.
Freelance Game Designer at Avatarverses (2022-01 – 2023-12)
- Produced design documentation for a Mahabharata-universe metaverse platform with authentic mythological references.
- Created GDDs for a PvP mobile game within the same IP, designing asymmetric combat systems and narrative hooks.
Game Designer at Learning Yogi (2018-01 – 2019-12)
- Led game design for flagship title "Atlas Mission," balancing educational content with engaging gameplay.
- Produced GDDs and interactive mock-ups; enhanced existing platform games through re-skins and feature additions.
Game Designer & Project Manager at One Eyed Octopus Studios (2015-01 – 2018-12)
- Directed design and PM for multiple shipped iOS/Android titles across action, puzzle, and tourism genres.
- "Ninja Raccoon" (iOS) — Action/endless runner; led design from concept to App Store launch.
- "Name That Sound" (iOS/Android) — Audio puzzle game; served as producer across the full production cycle.
- "Goa Must Go!" & "KwestApp" — Tourism app/games; contributed UX, level, and interaction design.
- "Imbibeo" (iOS/Android) — E-learning app; designed game mechanics to drive user engagement and retention.
Tech Lead at Greenside Agro (2013-01 – 2015-12)
- Managed website development and all technical operations; led social media strategy to grow brand presence.
Education
Game Design & Project Management – DSK Supinfocom International Campus
