
3D modeling & Texturing Artist
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I am a dedicated 3D Artist specializing in high-quality 3D Modeling, Texturing, and Concept Art for the gaming, animation, VFX, and CGI industries. With 4 years of hands-on experience in Autodesk Maya, Substance Painter, and Adobe After Effects, along with 3 years of expertise in Photoshop and Blender, I focus on creating optimized, game-ready assets and immersive visual experiences. My workflow emphasizes clean topology, efficient asset optimization, PBR texturing, and visually compelling designs tailored for modern game development pipelines.
Community Expert and Beta Tester - WFH at Adobe (2025-01 – 2026-02)
Worked as an Adobe insider programme member in the team under NDA, actively worked till February 2026, I played a crucial role in testing creative application before their early phase.
ICSE in Class 10 – Krishnagar Academy (2021)
ISC in Class 12 – Krishnagar Academy (2023)
BSc. (Hons) in Animation & Multimedia – Brainware University (2023 – 2027)