Game art student
Send a job offer directly to this candidate
Game art student at Ecole Intuit Lab specialising in environment art, hard surface modelling, and organic sculpting. Proficient across the full modelling pipeline — from blockout and high-poly sculpting to game-ready asset optimisation and real-time engine integration in Unreal Engine. Competed in the Ubisoft Level Design Challenge, delivering a complete level submission focused on spatial storytelling and player flow.
Seeking a 1–2 month internship to contribute to a real production pipeline and grow under industry mentorship.
Team Game Asset Pipeline - College Group Projects
(2023-01)
Contributed game-ready 3D assets within a structured team pipeline across multiple projects. Responsible for modelling, UV unwrapping, and handoff of optimised meshes compatible with Unreal Engine.
Solo Portfolio Projects - Self-directed
(2023-01)
Self-directed projects spanning hard surface prop modelling, character sculpting in ZBrush and Nomad Sculpt, and environment dioramas. All published on ArtStation.
Game Art And Design - Game Art - Ecole Intuit Lab (Lab 2)