Ayush Sonare
Unreal Engine Programmer
Talent
INMember since July 22, 2026
Unreal Engine 5C++RobloxEpic Online ServicesBehavior TreesSKGSF Shooter FrameworkGASP Movement
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Unreal Engine 5C++RobloxEpic Online ServicesBehavior Trees
About
Unreal Engine Developer with nearly 3 years of experience building multiplayer shooters, AI systems, mobile games, and online services using UE5 and a hybrid C++ and Blueprint workflow. Shipped titles across PC and Android with hands-on ownership of EOS integration, networked gameplay, behavior-tree AI, and mobile optimization. Comfortable across the full development cycle from systems architecture to performance profiling and live project support
Experience
Unreal Engine Developer at CarinaSoftLabs (2025-01 – Present)
- ROAR - Multiplayer FPS: Integrated Epic Online Services (EOS) end-to-end handling authentication, session creation, party management, friend invites, and auto and manual team assignment.
- ROAR - Multiplayer FPS: Designed and implemented a Companion AI using Behavior Trees supporting Follow, Hide, and Attack commands.
- ROAR - Multiplayer FPS: Worked on network replication in a hybrid C++ and Blueprint codebase, ensuring state synchronization for AI, players, and game modes.
- ROAR - Multiplayer FPS: Integrated VaRest plugin for REST API communication and SKGSF shooter framework for weapon and combat pipeline.
- ROAR - Multiplayer FPS: Implemented GASP movement system for high-fidelity player locomotion.
- Multiplayer Meeting Game - Metaverse Style Virtual Environment (PC): Developed a virtual social platform with multiplayer presence, room navigation, and real time player interaction using UE5.
- Bounty Hunter Royal - High-Budget Client Shooter: Diagnosed and resolved Animation Blueprint state machine issues causing broken locomotion and combat transitions.
- Bounty Hunter Royal - High-Budget Client Shooter: Rebuilt and stabilized the pickup/drop system and resolved plugin compatibility breakages caused by engine version migration.
- Red bamboo Horror FPS - Roblox Platform: Designed and developed a first-person survival horror experience on Roblox featuring randomized spawn points and objective-based navigation Point A → Point B.
- Red bamboo Horror FPS - Roblox Platform: Implemented a dynamic threat system where player actions, trigger global enemy aggression and chase mechanics.
- Red bamboo Horror FPS - Roblox Platform: Built a 4-slot inventory system with strategic items: Doll enemy attraction, Charm repel, Lantern visibility, and Axe environment interaction.
- Red bamboo Horror FPS - Roblox Platform: Developed AI-driven enemy behavior with state-based reactions to player proximity, sound triggers, and item usage.
- Red bamboo Horror FPS - Roblox Platform: Focused on gameplay tension through resource management, environmental hazards, and escape-based win conditions.
Education
Bachelor of Technology – Jaypee University of Engineering and Technology (2021 – 2025)
Skills
Unreal Engine Programmer

