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Chandramani Kumar

Chandramani Kumar

Senior Technical Artist - XR / AR / VR / Game

Talent
NoidaMember since June 1, 2026
Technical Art PipelineLook DevelopmentShader GraphOptimizationScene OptimizationUnity ProfilerDraw CallLODMetaverse Environments3ds Max
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Technical Art PipelineLook DevelopmentShader GraphOptimizationScene Optimization

About

Senior Technical Artist with 15+ years of professional experience, including 8 years in Unity, AR/VR/XR, Gaming, and real-time visualization, and 7+ years in animation, lighting, rendering, and broadcast production. Specialized in environment creation, materials, Shader Graph, VFX, look development, lighting, rendering, scene optimization, and performance tuning. Collaborates closely with cross-functional teams to deliver production-ready interactive content.

Experience

Senior Technical Artist at EDIIIE (Dhi Tattva Solutions Private Limited) (2023-12 – Present)

  • Design and optimize AR/VR and Metaverse environments in Unity for visual fidelity and performance.
  • Design and rig game-ready characters and environments for 2D/3D games, optimized for animation and VFX pipelines.
  • Integrate 2D/3D assets with LODs, lightmap UVs, culling strategies, and light baking to reduce draw calls.
  • Develop custom shaders, material systems, and VFX/particle effects for real-time cross-platform rendering.
  • Profile and resolve CPU/GPU/memory bottlenecks using Unity Profiler and platform-specific tools.
  • Drive technical art pipelines and best practices across art, design, and engineering teams.

Senior Lighting & VFX Artist (Tech Artist) at UMETY Solutions Pvt Ltd. (Veative Lab) (2018-02 – 2023-11)

  • Led lighting, rendering, VFX and optimization for immersive learning and VR.
  • Optimized assets, batching, lighting and materials for mobile and VR platforms.
  • Delivered enterprise projects for NTPC, IOCL and Launch My Career.

3D Lighting Artist at Sterling Pixels (2016-12 – 2018-02)

  • Delivered stereo 3D e-learning content and high-quality rendering.
  • Handled professional lighting and complex rendering pipelines.

Sr. 3D Designer at Z-axis Exhibition Design (2014-05 – 2016-11)

  • Designed exhibition layouts (including IITF, Surajkund Fair).
  • Created immersive architectural visualizations and walkthroughs.

Sr. 3D Artist at Morph Information Technologies (2013-12 – 2014-05)

  • Worked on "SO SORRY" Animated Series for Aaj Tak news channel.
  • Collaborated with animation and editorial teams to meet broadcast standards.

Sr. Lighting & Rendering at Logic-Fruit Technologies Pvt. Ltd (2012-08 – 2013-11)

  • Worked on award-winning animated film "BULBULE" (IMDb).
  • Responsible for managing lighting and rendering pipelines.

3D Artist at BeeVee Fx Studio (2013-12 – 2014-05)

  • Worked on commercial and animation projects for premier brands including Aircel, Coca-Cola, and Raymond.
  • Contributed to high-quality visual assets for short animated films and South Indian cinema.

Education

Advance Diploma in 3D Animation & Graphics – MAAC, Delhi

Diploma in DCA – Sterlite Foundation

Bachelor of Arts in B.A. – TMBU, Bhagalpur

Skills

Senior Technical Artist - XR / AR / VR / Game

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