3D Texture Artist | PBR Texturing | Substance Painter | Maya
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Dedicated 3D Texture Artist with hands-on knowledge of PBR texturing, material creation, UV unwrapping, texture baking, and realistic surface detailing. Skilled in Adobe Substance Painter, Autodesk Maya, ZBrush, Photoshop, Unreal Engine, and Arnold Renderer, with experience creating realistic materials and textures for 3D assets and environments. Along with 3D workflows, I have professional experience in 2D graphic design, digital illustrations, branding, social media creatives, and visual communication, using Adobe Creative Suite.
This combination of 3D texturing and 2D design allows me to approach assets with a strong understanding of color, composition, surface detailing, and visual aesthetics. Passionate about developing high-quality 3D assets and continuously improving my skills in texturing, material creation, and visual design for games, animation, VFX, and real-time environments.
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BA - Programming Arts - Sol DU University, New Delhi (2019-01 - 2022-12)