Senior Unity Developer, AR/VR & Games Developer
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As a Sr. Unity Developer at Wyr.Ai, I drive the creation of immersive and interactive applications across AR, VR, and MR platforms. With over 6 years of experience in the IT and services industry, I specialize in Unity Engine, C#, and cutting-edge XR technologies.
My passion lies in delivering innovative solutions that elevate user experiences and exceed client expectations. Notably, I spearheaded the implementation of Gesture Recognition Improvements, resulting in a 25% increase in user retention. I also optimized Shader Optimization for Rendering, reducing development time by 30%. My work spans diverse sectors, including education, entertainment, and healthcare, where I've developed engaging AR/VR/XR experiences.
I'm constantly exploring the evolving landscape of XR and am eager to contribute to the next generation of immersive technologies.
I am a Software Developer with over 6 years of experience using the Unity Game Engine. My expertise spans Unity development for AR/VR, games, and desktop/mobile applications. I possess advanced knowledge of C#, Augmented Reality (AR), Virtual Reality (VR), Motion Detection, and application development.
I'm proficient in designing 3D/2D environments, utilizing Asynchronous Programming in Unity with C#, and have a strong understanding of Observe, Singleton, and ViewHolder patterns. My hands-on experience includes multiple screen support, data offline usage, audio features, graphic design, and animation, leveraging multithreading implementation using Coroutines and Handlers.
I've worked with various devices such as Oculus Quest 3, DigiLens Argo, HoloLens-2, Vuzix Blade 2, Vuzix M400, Oculus Quest 2, Pico VR, MS Xbox One Kinect, HTC Vive, iOS, and Android. My experience extends to using SDKs like Qualcomm Spaces, WIT.AI, MRTK, Vuforia, ARCore, Zapworks, Google Cardboard, XR Interaction Toolkit, and Kinect v2. I also have experience with Web Service Protocols such as JSON.
Sr.
Developer at WYR.AI (Jul 2024 - Present): Focused on creating Quality Inspection software for a hands-free experience using MR/XR devices like HoloLens-2 and Meta Quest 3, building reusable applications, and utilizing SDKs such as OVR toolkit, Qualcomm Spaces, MRTK, WIT.AI, and Agora.
Developer at SURBHI INFOTECH PVT. LTD. (Jul 2022 - Jun 2024): Managed project workflows, assigned projects, created VR applications for real estate walkthroughs, animated 3D/2D objects, and wrote reusable C# code. I was promoted to Senior Developer.
My most relevant education is a Bachelor of Science in Information Technology from Mumbai University, Mumbai, Maharashtra, India. I completed this degree in 2013.