Dipankar Chhetri
RIGGING ARTIST
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About
A dedicated Rigging Artist specializing in creating clean, efficient, and production-ready character and creature rigs for games and real-time applications. In addition to rigging, I have experience with Unreal Engine, developing gameplay systems, tools, UI, and technical workflows. I enjoy bridging the gap between art and technology by creating efficient, scalable solutions for both DCC and game engine pipelines.
Experience
3D Rigging Internship - Trouble Shooters
(2021-01 - 2021-04)
- IP Project
3D Rigging Artist - Prismart Production
(2021-01 - 2022-09)
- Dragonnero
3D Rigging & Production Pipeline - Kleem Production
(2022-01 - 2023-04)
- Mahaavatar Narsima
3D Rigging Artist - Citrus Ink
(2023-01 - 2023-04)
- IP Project
3D Rigging Artist and animation TD - Metaspace
(2024-01)
- Metaspace game
Education
Advanced Animation and VFX - ARENA ANIMATION
