Vignesh Vicky
Rigging Artist
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About
Character Rigging Artist with 4+ years of experience in television and feature animation pipelines. Specialized in developing production-ready biped, quadruped, and facial rigs with a strong focus on deformation quality, animator usability, and pipeline efficiency. Experienced in troubleshooting complex rigging issues, optimizing rigs for performance, and supporting animation teams in fast-paced production environments.
Skilled in Autodesk Maya, Blender, Unreal Engine workflows, MetaHuman integration, and basic Python scripting for automation. Strong understanding of animation pipelines, asset workflows, and cross-department collaboration to ensure high-quality final delivery.
Experience
Mid Rigging Artist - Zebu Animation - Bangalore, India
(2025-11 - 2026-06)
- Built production-ready character, creature, and facial rigs for animation projects.
- Designed animator-friendly control systems with clean hierarchy and usability focus.
- Diagnosed and resolved complex rigging and deformation issues during production.
- Improved skinning quality and deformation accuracy for high-end animation output.
- Integrated Unreal Engine pipeline workflows including FBX export and MetaHuman assets.
- Optimized rig performance for faster playback and efficient production usage.
- Collaborated with modeling, animation, and technical teams for asset delivery.
Junior Rigging Artist - Xentrix Studios - Bangalore, India
(2023-01 - 2025-10)
- Developed production-ready biped and quadruped character rigs for TV animation.
- Created IK/FK systems, control rigs, and deformation setups.
- Performed skinning cleanup and deformation refinement for animation-ready assets.
- Provided technical support to animators by resolving rigging and performance issues.
- Maintained and updated rigs across multiple production sequences.
- Worked closely with animation and modeling departments for pipeline consistency.
- Ensured timely delivery of high-quality rigged assets under production deadlines.
Rigging Trainee - Xentrix Studios - Bangalore, India
(2022-06 - 2022-12)
- Learned production rigging workflows and studio pipeline standards.
- Assisted senior rigging artists in character setup and rig preparation.
- Gained hands-on experience in Autodesk Maya rigging tools.
- Supported rig testing and validation for animation production.
Education
Diploma - Animation - Image Creative Education (2018 - 2021)
Bachelor of Engineering - Electronics and Communication Engineering (ECE) - Karpagam Institute of Technology (2012 - 2016)
