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Vignesh Vicky

Vignesh Vicky

Rigging Artist

Talent
Bengaluru, KarnatakaMember since July 6, 2026
Autodesk MayaBlenderUnreal EnginePython
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Autodesk MayaBlenderUnreal EnginePython

About

Character Rigging Artist with 4+ years of experience in television and feature animation pipelines. Specialized in developing production-ready biped, quadruped, and facial rigs with a strong focus on deformation quality, animator usability, and pipeline efficiency. Experienced in troubleshooting complex rigging issues, optimizing rigs for performance, and supporting animation teams in fast-paced production environments.

Skilled in Autodesk Maya, Blender, Unreal Engine workflows, MetaHuman integration, and basic Python scripting for automation. Strong understanding of animation pipelines, asset workflows, and cross-department collaboration to ensure high-quality final delivery.

Experience

Mid Rigging Artist - Zebu Animation - Bangalore, India

(2025-11 - 2026-06)

  • Built production-ready character, creature, and facial rigs for animation projects.
  • Designed animator-friendly control systems with clean hierarchy and usability focus.
  • Diagnosed and resolved complex rigging and deformation issues during production.
  • Improved skinning quality and deformation accuracy for high-end animation output.
  • Integrated Unreal Engine pipeline workflows including FBX export and MetaHuman assets.
  • Optimized rig performance for faster playback and efficient production usage.
  • Collaborated with modeling, animation, and technical teams for asset delivery.

Junior Rigging Artist - Xentrix Studios - Bangalore, India

(2023-01 - 2025-10)

  • Developed production-ready biped and quadruped character rigs for TV animation.
  • Created IK/FK systems, control rigs, and deformation setups.
  • Performed skinning cleanup and deformation refinement for animation-ready assets.
  • Provided technical support to animators by resolving rigging and performance issues.
  • Maintained and updated rigs across multiple production sequences.
  • Worked closely with animation and modeling departments for pipeline consistency.
  • Ensured timely delivery of high-quality rigged assets under production deadlines.

Rigging Trainee - Xentrix Studios - Bangalore, India

(2022-06 - 2022-12)

  • Learned production rigging workflows and studio pipeline standards.
  • Assisted senior rigging artists in character setup and rig preparation.
  • Gained hands-on experience in Autodesk Maya rigging tools.
  • Supported rig testing and validation for animation production.

Education

Diploma - Animation - Image Creative Education (2018 - 2021)

Bachelor of Engineering - Electronics and Communication Engineering (ECE) - Karpagam Institute of Technology (2012 - 2016)

Skills

Rigging Artist

Reviews

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