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Gaurav K

Gaurav K

Game producer (2 years professional exp - 5 years in making games)

Talent
NoidaMember since March 26, 2026
JIRAMicrosoft azureAzureUnityServant LeadershipCross Team collaborationCommunicationAgileAgile project managementProject managementScrumprogram managementproduct ownerproduct ownershipGame designproduct managementCritical and analytical thinkingproblem solvingprocess improvementgit
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JIRAMicrosoft azureAzureUnityServant Leadership

About

Result driven game producer with a lifelong mission to create experiences that brings people together. Specialized in building cross functional agile systems, leading diverse teams and defining strategic product roadmaps and MVP's from concept to completion in startup environment. Adept at risk mitigation, stakeholder vision and fostering a culture of creative problem-solving. CAPM certified and skilled in unity, version control system and project management tools.

Experience

Game Producer at Gamemano (2023-06 – 2025-06)

Led cross-functional agile teams in game development and strategic product planning

  • Led an agile, cross-functional team of 43 (developers, artists, mathematicians, etc) and collaborated with C-suite executives and stakeholders on strategic planning. Conducted competitive game-market analysis to guide product strategy from concept to launch.
  • Designed and implemented a game development stream and communication process for internal and external team workflow. This accelerated delivery speed by ~95%, cut cross-team errors by ~80%, and boosted overall team efficiency by ~45%, taking external sound vendors in account.
  • Applied data-driven planning to remove bottlenecks and allocate resources effectively. Defined clear user stories and acceptance criteria. Delivered 13 slot games, 10 game reskins, and a new casino "fish" game across PC, WebGL, and mobile devices within three months.
  • Directed recruitment, onboarding and mentorship for technical team growth. Established agile workflows (backlog management, feature prioritization, sprint planning/retrospectives) and organized internal training projects to strengthen team skills and collaboration (e.g. through hands-on hyper-casual game development exercises).
  • Oversaw parallel development streams for slot and fish games, managing risk and resources. Also contributed to game/level design: created Unity prototypes/layouts, coordinated playtesting sessions, and analyzed gameplay data to iteratively improve game mechanics in line with compliance standards.

Game Tester at GetMega (2021-02 – 2021-04)

QA testing and analytics-driven improvements for game platform expansion and retention

  • Improved critical retention metrics during 100% DAU growth period: D1 from 26% to 34%, D7 from 8% to 12%, D30 from 3% to 5% through systematic QA implementation
  • Supported user base expansion from 6.5M to 13.5M registered users by optimizing platform performance through comprehensive analytics-driven testing during public launch phase
  • Reduced user churn by 20% and crash rates by 15% by identifying critical UX issues including resource optimization, matchmaking algorithms, and gameplay stability improvements
  • Maintained 99.9% legitimate user ratio through advanced fraud detection and behavior monitoring while supporting 15%+ transaction volume growth in commission-based revenue model
  • Enabled Series A funding preparation worth $9M+ by accelerating product-market fit validation and supporting transition from beta to production-ready state with 200+ influencer partnerships

Education

Bachelor of Computer Application in Computer Application – U.P. Rajarshri Tandon Open University (2019 – 2022)

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