3D environment artist
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Skillful 3D artist with 4+ years of experience specializing in creating assets, environments, and textures for video games and real-time rendering using software packages like Maya, Zbrush, Substance Painter, Unreal Engine, Unity, and Marmoset Toolbag. Proficient at determining the art style and making the assets of the environment look consistent for specific environments based on the concept and creating them in an efficient way that would be suitable for real-time rendering.
3D Environment/Prop Artist
Stay Frosty Games Jan 2022 – Jun 2022
Along with a team of programmers, designers, 2D artists, 3D artists, and producers, we created a fishing game called “Lake Salem” mimicking the ps1 style graphics. Associated with the creation of 3D assets and set pieces for a huge map.
Helped my team with the optimization of the game by optimizing the 3D models and the resolution of the textures without compromising the overall quality of the environment.
Established skills in creating environments and assets for a wide variety of art styles. As a team, we chose to develop the fishing game mimicking the ps1 style graphics purposely making it look like a classic retro game.
Designed, modeled, textured, and implemented key assets and easter egg moments creatively in-game that enable players to learn more about the environment.
I have completed my bachelor's degree in Interactive Design and Game Development at Savannah College of Art and Design, Savannah, Georgia.