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Harihar Subramanian

Harihar Subramanian

Game Designer

Talent
Mālhanwāra, ChhindwaraMember since February 19, 2026
Level DesignGame DesignerLevel DesignerPlayer FlowPacingWhiteboxingPuzzle DesignENvironmental StorytellingPlaytestingUnreal Engine 5BlueprintsGameplay Interaction SystemsLightingGitHTMLMayaBlenderLogo ANimationMotion GraphicsVisual CompositionStoryboardingAdobe After EffectsMiroTrello
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Level DesignGame DesignerLevel DesignerPlayer FlowPacing

About

Level designer building exploration-driven, narrative-focused spaces in Unreal Engine 5 — from graybox blockout through Blueprints prototyping to polished, playtested builds. I care about player flow, puzzle readability, and environmental storytelling: the details that make a space communicate without a line of dialogue. Alongside level design, I bring working fluency in 3D environment art and motion design (Blender, Maya, After Effects, Premiere Pro), so I can block out, dress, and pitch a space without waiting on a full pipeline.

Portfolio highlights include Echoes (first-person horror built around spatial tension and locked-door puzzle systems), NotSoPT (a P.T.-inspired psychological horror level built from whitebox to final implementation), and Guiding Tails (an exploration/emotional-adventure level with a reworked third-person camera and AI-driven world activity). Based in Bangalore.

Portfolio: sites.google.com/view/harihar-portfolio

Experience

Motion Graphics Designer & 3D Environment Designer — Freelance (Breadcrumbs), Bangalore

Feb 2025 – Present

Client: Why Axis (advertising agency) — designed animated logo reveals, promotional motion graphics, and app demo videos for digital ad campaigns; produced layout and composition variations from base assets and adapted them across resolutions, aspect ratios, and platforms while keeping brand identity consistent.

Client: Safalta Setu (edtech) — built stylized 3D environments and modular graybox layouts in Unreal Engine 5, translating books and illustrations into interactive, narrative-driven learning experiences; used architectural layout, lighting, and environmental signposting to support navigation and immersion, and prototyped traversal systems with Blueprints.

Lab Assistant — George Brown College, Toronto

Sept 2023 – Nov 2025

Supported faculty and students during software lab sessions; coordinated lab schedules and resolved technical issues during practical sessions.

Application Processing Intern — GlobalShala, Bangalore

Mar 2023 – Aug 2023

Processed 80–120 applications daily with accurate documentation; reviewed submissions for completeness and coordinated applicant follow-ups.

Inventory Management Associate — GYftsie, Bangalore

Aug 2022 – Feb 2023

Maintained inventory records and kept product listings accurate across e-commerce platforms.

Customer Service Representative — EventsHigh, Bangalore

Nov 2018 – Jan 2019

Delivered phone, email, and chat support, resolving inquiries efficiently during high-volume periods.

Education

BSc in Game Design — ICAT Design and Media College, Bengaluru, 2019

Diploma in Game Design — George Brown College, Toronto, 2024

Diploma in Game Programming — AIGA, Bengaluru, 2023

Applied AI Solutions and Development — George Brown College, Toronto, 2025

Skills

Game Designer

Reviews

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