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Harsh Gothankar

Harsh Gothankar

3D Game Artist — Hard-Surface Modeling & Texturing

Talent
MumbaiMember since October 2, 2026
Hard-Surface ModelingBlockoutTopologyUV UnwrappingSubstance PainterAutodesk Maya
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Hard-Surface ModelingBlockoutTopologyUV UnwrappingSubstance Painter

About

Certified 3D Game Artist specializing in hard-surface asset creation, high-to-low poly modeling, and PBR texturing for real-time game engines. Skilled across the full production pipeline — blockout, topology, UV unwrapping, baking, and optimization — delivering game-ready, engine-integrated props and weapons for PC/Indie titles. Proficient in Autodesk Maya, Substance Painter, Unreal Engine, and Marmoset Toolbag, with a portfolio of shipped hard-surface models showcasing clean topology and production-ready optimization.

Experience

Game UI Artist — Internship - MayBe Ange TM Corporation

(2025-06 - 2025-08)

  • Designed [X]+ game-ready UI components, icons, and HUD elements, following established visual guidelines to maintain brand and style consistency.
  • Collaborated with developers to integrate UI assets into the game engine, ensuring pixel-accurate placement, usability, and smooth cross-platform visual consistency.
  • Iterated on UI/HUD designs based on developer and design-team feedback, improving asset readability and in-engine visual polish.

Education

IG Game Master Program (Certification) - Game Institute India (2024)

Bachelor - Computer Science - Patkar Varde College, Mumbai University (2021 - 2024)

Skills

3D Game ArtistHard-Surface Modeling & Texturing

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