Harsh Gothankar
3D Game Artist — Hard-Surface Modeling & Texturing
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About
Certified 3D Game Artist specializing in hard-surface asset creation, high-to-low poly modeling, and PBR texturing for real-time game engines. Skilled across the full production pipeline — blockout, topology, UV unwrapping, baking, and optimization — delivering game-ready, engine-integrated props and weapons for PC/Indie titles. Proficient in Autodesk Maya, Substance Painter, Unreal Engine, and Marmoset Toolbag, with a portfolio of shipped hard-surface models showcasing clean topology and production-ready optimization.
Experience
Game UI Artist — Internship - MayBe Ange TM Corporation
(2025-06 - 2025-08)
- Designed [X]+ game-ready UI components, icons, and HUD elements, following established visual guidelines to maintain brand and style consistency.
- Collaborated with developers to integrate UI assets into the game engine, ensuring pixel-accurate placement, usability, and smooth cross-platform visual consistency.
- Iterated on UI/HUD designs based on developer and design-team feedback, improving asset readability and in-engine visual polish.
Education
IG Game Master Program (Certification) - Game Institute India (2024)
Bachelor - Computer Science - Patkar Varde College, Mumbai University (2021 - 2024)

