Aniket Bhattacharjee
Product Manager Intern
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About
Technical product builder with 5+ years of experience delivering solutions across XR, gaming, live broadcast, VFX and AI-assisted workflows. Experienced in collaborating with engineering, design, production and client teams to ship performance-sensitive products under tight timelines. Independently built and launched three AI products covering competitive intelligence, product operations and creative collaboration.
Seeking an Associate Product Manager or junior Product Manager role where technical depth, structured problem-solving and hands-on product execution can support measurable user and business outcomes.
Experience
Senior Unreal Technical Artist – AI / Pipeline R&D at redchillies.vfx (2025-11 – Present)
- Collaborate with technical artists, engineers, supervisors and production stakeholders to deliver real-time Unreal Engine solutions for film and VFX.
- Identify production bottlenecks and contribute to AI-assisted workflows for content creation, iteration and pipeline automation.
- Balance visual quality, technical feasibility, performance and delivery timelines across shot-based production requirements.
- Apply optimization workflows involving LODs, shaders, lighting and memory profiling to improve stability and real-time performance.
- Translate creative requirements into executable technical solutions while communicating constraints and trade-offs to stakeholders.
Unreal Engine Generalist at Liminal XR Solutions (2022-12 – 2025-11)
- Delivered VR products and real-time experiences in collaboration with engineering, design, production and client-facing teams.
- Supported live VR broadcast operations for IPL, WPL, international cricket and Bigg Boss on JioCinema, serving large-scale audience experiences.
- Led camera operations during selected live sporting events and coordinated real-time issue resolution across technical teams.
- Improved application performance through LODs, draw-call reduction, instancing, texture optimization and baked lighting, maintaining 60+ FPS on target hardware.
- Used Git, Perforce, ClickUp and other collaboration tools to manage tasks, communicate blockers and support milestone-based delivery.
Game Tester → Game Master at Ravendise (2022-09 – 2023-02)
- Tested gameplay systems, documented defects with reproduction steps and communicated issues to designers and developers.
- Investigated live player issues, escalated technical problems and supported users directly within the game environment.
- Promoted from Game Tester to Game Master based on product knowledge, communication and operational reliability.
Education
Bachelor of Science in Computer Science – University of Mumbai (2017 – 2020)
Diploma in VFX, Animation and Interactive Technology – Mumbai, India (2021 – 2023)
