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Joseph Raphael

Joseph Raphael

3D Environment Artist | VR / MR 3D Artist | Real-Time 3D & Optimization Specialist

Talent
Kochi15 GBP/hourMember since June 15, 2026
Shader GraphMayaSubstance Painter3d Rendering3d DesignPbr Texturing3d Texture Artist
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About

Senior 3D Environment Artist and Real-Time 3D Specialist with 6+ years of experience in games, VR/MR, and real-time architectural visualization. Strong expertise in Unity-based pipelines, VR optimization, environment creation, shaders, and performance-driven workflows. Proven experience collaborating with international teams (Canada) and leading VR-focused production. Passionate about building immersive real-time experiences while maintaining strict performance and memory budgets.

Experience

Freelance 3D Environment / Real-Time 3D Artist at SmartPixel Inc. (2025-10 – Present)

  • Optimizing and detailing large-scale architectural "Hero" buildings for real-time and VR visualization.
  • Converting architectural CAD data into Unity-ready real-time assets.
  • Performing geometry cleanup, UV mapping, LOD creation, and PBR material setup.
  • Ensuring assets meet real-time performance and VR usability standards.
  • Collaborating with Canadian production teams on high-end architectural visualization projects.
  • Tools: Maya, Unity, Substance Painter

Lead 3D Artist at Magnimus Studios Pvt. Ltd. (2023-07 – 2025-12)

  • Led 3D asset creation for VR and real-time environments, including Meta-related projects.
  • Reduced asset memory usage by ~40% through optimization techniques.
  • Created custom Unity shaders, lighting systems, and post-processing workflows for VR.
  • Delivered optimized 3D visualization work for IIT Mandi, significantly improving performance.
  • Mentored and managed a team of 3 junior artists.

3D Artist at nCore Games (2022-01 – 2023-04)

  • Created environment assets, texture atlases, and lighting setups for game projects.
  • Contributed to shader workflows and optimization pipelines.

Junior 3D Artist at nCore Games (2020-11 – 2022-01)

  • Developed stylized props and environmental assets.
  • Assisted with Unity integration and optimization.

3D Artist at Ghost Line Games (2017-12 – 2018-12)

  • Built Unity-based VFX and managed real-time asset pipelines for indie games.

Education

B.Tech in Electronics & Communication Engineering – TocH Institute of Science & Technology (2016)

Diploma in Game Design & Integration – MAAC (2017)

Skills

3D Environment ArtistVR / MR 3D ArtistReal-Time 3D & Optimization Specialist

Reviews

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