Joseph Raphael
3D Environment Artist | VR / MR 3D Artist | Real-Time 3D & Optimization Specialist
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About
Senior 3D Environment Artist and Real-Time 3D Specialist with 6+ years of experience in games, VR/MR, and real-time architectural visualization. Strong expertise in Unity-based pipelines, VR optimization, environment creation, shaders, and performance-driven workflows. Proven experience collaborating with international teams (Canada) and leading VR-focused production. Passionate about building immersive real-time experiences while maintaining strict performance and memory budgets.
Experience
Freelance 3D Environment / Real-Time 3D Artist at SmartPixel Inc. (2025-10 – Present)
- Optimizing and detailing large-scale architectural "Hero" buildings for real-time and VR visualization.
- Converting architectural CAD data into Unity-ready real-time assets.
- Performing geometry cleanup, UV mapping, LOD creation, and PBR material setup.
- Ensuring assets meet real-time performance and VR usability standards.
- Collaborating with Canadian production teams on high-end architectural visualization projects.
- Tools: Maya, Unity, Substance Painter
Lead 3D Artist at Magnimus Studios Pvt. Ltd. (2023-07 – 2025-12)
- Led 3D asset creation for VR and real-time environments, including Meta-related projects.
- Reduced asset memory usage by ~40% through optimization techniques.
- Created custom Unity shaders, lighting systems, and post-processing workflows for VR.
- Delivered optimized 3D visualization work for IIT Mandi, significantly improving performance.
- Mentored and managed a team of 3 junior artists.
3D Artist at nCore Games (2022-01 – 2023-04)
- Created environment assets, texture atlases, and lighting setups for game projects.
- Contributed to shader workflows and optimization pipelines.
Junior 3D Artist at nCore Games (2020-11 – 2022-01)
- Developed stylized props and environmental assets.
- Assisted with Unity integration and optimization.
3D Artist at Ghost Line Games (2017-12 – 2018-12)
- Built Unity-based VFX and managed real-time asset pipelines for indie games.
Education
B.Tech in Electronics & Communication Engineering – TocH Institute of Science & Technology (2016)
Diploma in Game Design & Integration – MAAC (2017)
